public virtual void Init(long _id) { id = _id; isRunning = true; name = GetType().ToString(); alr = new AssetLoadRecord(name); logInfo = Utility.MergeString(name, "'s LogMsg = "); Log("模块启动!"); }
static int Destroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.AssetLoadRecord obj = (GameFramework.AssetLoadRecord)ToLua.CheckObject <GameFramework.AssetLoadRecord>(L, 1); obj.Destroy(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadInstantiateGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.AssetLoadRecord obj = (GameFramework.AssetLoadRecord)ToLua.CheckObject <GameFramework.AssetLoadRecord>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.LoadInstantiateGameObject(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadLuaFileBytes(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.AssetLoadRecord obj = (GameFramework.AssetLoadRecord)ToLua.CheckObject <GameFramework.AssetLoadRecord>(L, 1); string arg0 = ToLua.CheckString(L, 2); LuaInterface.LuaByteBuffer o = obj.LoadLuaFileBytes(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadText(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.AssetLoadRecord obj = (GameFramework.AssetLoadRecord)ToLua.CheckObject <GameFramework.AssetLoadRecord>(L, 1); string arg0 = ToLua.CheckString(L, 2); string o = obj.LoadText(arg0); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.AssetLoadRecord obj = (GameFramework.AssetLoadRecord)o; string ret = obj.name; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index name on a nil value")); } }
static int _CreateGameFramework_AssetLoadRecord(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); GameFramework.AssetLoadRecord obj = new GameFramework.AssetLoadRecord(arg0); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameFramework.AssetLoadRecord.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }