setstorystate(0_or_1);
Inheritance: StorySystem.AbstractStoryCommand
        public override IStoryCommand Clone()
        {
            SetStoryStateCommand cmd = new SetStoryStateCommand();

            cmd.m_StoryState = m_StoryState.Clone();
            return(cmd);
        }
 public override IStoryCommand Clone()
 {
     SetStoryStateCommand cmd = new SetStoryStateCommand();
     cmd.m_StoryState = m_StoryState.Clone();
     return cmd;
 }