static private CalcImpactConfig ( int emitImpact, int hitImpact, |
||
emitImpact | int | |
hitImpact | int | |
instance | ||
cfg | TableConfig | |
result | object>.Dictionary | |
Résultat | void |
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } GameObject obj = senderObj.GfxObj; if (obj == null) { return(false); } if (curSectionTime < StartTime) { return(true); } long duration = m_DurationTime.Get(instance); long interval = m_IntervalTime.Get(instance); if (curSectionTime > StartTime + duration) { return(false); } if (m_LastTime + interval < curSectionTime) { m_LastTime = curSectionTime; int targetType = EntityController.Instance.GetTargetType(senderObj.ObjId, senderObj.ConfigData, senderObj.Seq); int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); int senderId = 0; if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { senderId = senderObj.ObjId; } else { senderId = senderObj.TargetObjId; } int ct = 0; List <int> targetIds = new List <int>(); TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, senderId, objId, impactId, IsFinal, args); targetIds.Add(objId); ++ct; if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount) { return(true); } else { return(false); } }); } return(true); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } GameObject obj = senderObj.GfxObj; if (obj == null) { return(false); } long durationTime = m_DurationTime.Get(instance); long intervalTime = m_IntervalTime.Get(instance); if (durationTime <= 0) { durationTime = senderObj.ConfigData.duration; } if (intervalTime <= 0) { intervalTime = senderObj.ConfigData.interval; } if (curSectionTime < StartTime) { return(true); } if (curSectionTime > StartTime + durationTime) { return(false); } if (m_LastTime + intervalTime < curSectionTime) { m_LastTime = curSectionTime; int targetType = EntityController.Instance.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq); int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); int senderId; int targetId; EntityController.Instance.CalcSenderAndTarget(senderObj, out senderId, out targetId); if (senderObj.ConfigData.aoeType != (int)SkillAoeType.Unknown) { float minDistSqr = float.MaxValue; TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { if (distSqr < minDistSqr) { minDistSqr = distSqr; targetId = objId; } return(true); }); } Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, targetId, impactId, IsFinal, args); } return(true); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (null == obj) { return(false); } if (curSectionTime >= StartTime) { int targetType = scene.EntityController.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq); int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); int senderId = 0; if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { senderId = senderObj.ActorId; } else { senderId = senderObj.TargetActorId; } int ct = 0; TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); scene.EntityController.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, objId, impactId, args); ++ct; if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount) { return(true); } else { return(false); } }); return(false); } else { return(true); } }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (obj == null) { return(false); } if (curSectionTime < StartTime) { return(true); } int senderId; int targetId; scene.EntityController.CalcSenderAndTarget(senderObj, out senderId, out targetId); int impactId = senderObj.ConfigData.impact; if (senderObj.ConfigData.type != (int)SkillOrImpactType.Skill) { if (impactId <= 0) { int skillId = scene.EntityController.GetImpactSkillId(senderObj.ActorId, senderObj.SkillId, senderObj.Seq); TableConfig.Skill cfg = TableConfig.SkillProvider.Instance.GetSkill(skillId); if (null != cfg) { impactId = cfg.impact; } } } Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, 0, instance, senderObj.ConfigData, out args); scene.EntityController.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, targetId, impactId, args); return(false); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (obj == null) { return(false); } if (curSectionTime < StartTime) { return(true); } int targetType = scene.EntityController.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq); int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); int senderId; int targetId; scene.EntityController.CalcSenderAndTarget(senderObj, out senderId, out targetId); if (senderObj.ConfigData.aoeType != (int)SkillAoeType.Unknown) { float minDistSqr = float.MaxValue; TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { if (distSqr < minDistSqr) { minDistSqr = distSqr; targetId = objId; } return(true); }); } Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); scene.EntityController.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, targetId, impactId, args); return(false); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { return(false);//track只能在impact或buff里使用 } GameObject obj = senderObj.GfxObj; if (null != obj) { if (curSectionTime >= StartTime) { if (!m_IsStarted) { m_IsStarted = true; Vector3 dest; string trackBone = m_TrackBone.Get(instance); m_BoneTransform = Utility.FindChildRecursive(obj.transform, trackBone); if (null != m_BoneTransform) { dest = m_BoneTransform.position; } else { dest = obj.transform.position; dest.y += 1.5f; LogSystem.Warn("[skill:{0} dsl skill id:{1}] track bone {2} can't find.", senderObj.SkillId, instance.DslSkillId, trackBone); } m_StartPos = EntityController.Instance.GetImpactSenderPosition(senderObj.ObjId, senderObj.SkillId, senderObj.Seq); dest = Utility.FrontOfTarget(m_StartPos, dest, 0.1f); object speedObj; if (instance.Variables.TryGetValue("emitSpeed", out speedObj)) { m_Speed = (float)speedObj; } else { return(false); } float duration = m_Duration.Get(instance); if (duration > Geometry.c_FloatPrecision) { float d = duration / 1000.0f; m_Lifetime = d; m_Speed = (dest - m_StartPos).magnitude / m_Lifetime; } else { m_Lifetime = 1.0f; if (m_Speed > Geometry.c_FloatPrecision) { m_Lifetime = (dest - m_StartPos).magnitude / m_Speed; } } long newSectionDuration = StartTime + (long)(m_Lifetime * 1000); if (instance.CurSectionDuration < newSectionDuration) { instance.SetCurSectionDuration(newSectionDuration); } Quaternion dir; object dirObj; if (instance.Variables.TryGetValue("emitDir", out dirObj)) { dir = (Quaternion)dirObj; } else { dir = Quaternion.identity; } Vector3 scale; object scaleObj; if (instance.Variables.TryGetValue("emitScale", out scaleObj)) { scale = (Vector3)scaleObj; } else { scale = Vector3.one; } Vector3 lookDir = dest - m_StartPos; Quaternion q = Quaternion.LookRotation(lookDir); m_ControlPos = m_StartPos + Vector3.Scale(q * dir * Vector3.forward, scale * lookDir.magnitude * 0.5f); string effectPath = SkillParamUtility.RefixResourceVariable("emitEffect", instance, senderObj.ConfigData.resources); m_Effect = ResourceSystem.Instance.NewObject(effectPath, m_Lifetime) as GameObject; if (null != m_Effect) { senderObj.TrackEffectObj = m_Effect; TriggerUtil.SetObjVisible(m_Effect, true); m_Effect.SetActive(false); m_Effect.transform.position = m_StartPos; m_Effect.transform.localRotation = q; m_Effect.SetActive(true); } else { if (string.IsNullOrEmpty(effectPath)) { LogSystem.Warn("[skill:{0} dsl skill id:{1}] track effect is empty.", senderObj.SkillId, instance.DslSkillId); } else { LogSystem.Warn("[skill:{0} dsl skill id:{1}] track effect {2} can't find.", senderObj.SkillId, instance.DslSkillId, effectPath); } } } else if (null != m_Effect) { if (!m_NotMove && !m_IsHit) { Vector3 dest; if (null != m_BoneTransform) { dest = m_BoneTransform.position; } else { dest = obj.transform.position; dest.y += 1.5f; } dest = Utility.FrontOfTarget(m_StartPos, dest, 0.1f); //m_Effect.transform.position = Vector3.MoveTowards(m_Effect.transform.position, dest, m_RealSpeed * Time.deltaTime); m_Effect.transform.position = Utility.GetBezierPoint(m_StartPos, m_ControlPos, dest, (curSectionTime - StartTime) / 1000.0f / m_Lifetime); if ((dest - m_Effect.transform.position).sqrMagnitude <= 0.01f) { m_HitEffectRotation = Quaternion.LookRotation(m_StartPos - dest); if (m_NoImpact) { instance.SetVariable("hitEffectRotation", m_HitEffectRotation); } else { int impactId = EntityController.Instance.GetTrackSendImpact(senderObj.ObjId, senderObj.Seq, instance.Variables); Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); if (args.ContainsKey("hitEffectRotation")) { args["hitEffectRotation"] = m_HitEffectRotation; } else { args.Add("hitEffectRotation", m_HitEffectRotation); } EntityController.Instance.TrackSendImpact(senderObj.ObjId, senderObj.SkillId, senderObj.Seq, impactId, args); int senderId, targetId; EntityController.Instance.CalcSenderAndTarget(senderObj, out senderId, out targetId); } m_IsHit = true; } } if (curSectionTime > StartTime + m_Lifetime * 1000) { m_Effect.SetActive(false); ResourceSystem.Instance.RecycleObject(m_Effect); m_Effect = null; instance.StopCurSection(); return(false); } } else { return(false); } //GameFramework.LogSystem.Debug("EmitEffectTriger:{0}", m_EffectPath); return(true); } else { return(true); } } else { instance.StopCurSection(); return(false); } }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } GameObject obj = senderObj.GfxObj; if (obj == null) { return(false); } if (curSectionTime < StartTime) { return(true); } long durationTime = m_DurationTime.Get(instance); long intervalTime = m_IntervalTime.Get(instance); if (curSectionTime > StartTime + durationTime) { return(false); } if (m_LastTime + intervalTime < curSectionTime) { m_LastTime = curSectionTime; int ct = m_Targets.Count; if (ct <= 0) { int targetType = EntityController.Instance.GetTargetType(senderObj.ObjId, senderObj.ConfigData, senderObj.Seq); int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { m_SenderId = senderObj.ObjId; } else { m_SenderId = senderObj.TargetObjId; } TriggerUtil.AoeQuery(senderObj, instance, m_SenderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { m_SortedTargets.Add((int)(distSqr * c_MaxObjectId) * c_MaxObjectId + objId, objId); return(true); }); var vals = m_SortedTargets.Values; if (senderObj.ConfigData.maxAoeTargetCount > 0 && vals.Count > senderObj.ConfigData.maxAoeTargetCount) { var enumerator = vals.GetEnumerator(); for (int ix = 0; ix < senderObj.ConfigData.maxAoeTargetCount; ++ix) { enumerator.MoveNext(); m_Targets.Add(enumerator.Current); } } else { m_Targets.AddRange(vals); } m_CurTargetIndex = 0; ct = m_Targets.Count; } if (ct > 0 && m_CurTargetIndex < ct) { Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, m_ImpactId, instance, senderObj.ConfigData, out args); EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, m_SenderId, m_Targets[m_CurTargetIndex], m_ImpactId, IsFinal, args); ++m_CurTargetIndex; } else { return(false); } } return(true); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } GameObject obj = senderObj.GfxObj; if (obj == null) { return(false); } if (curSectionTime < StartTime) { return(true); } int senderId; int targetId; EntityController.Instance.CalcSenderAndTarget(senderObj, out senderId, out targetId); int impactId = senderObj.ConfigData.impacttoself; if (senderObj.ConfigData.type != (int)SkillOrImpactType.Skill) { if (impactId <= 0) { int skillId = EntityController.Instance.GetImpactSkillId(senderObj.ObjId, senderObj.SkillId, senderObj.Seq); TableConfig.Skill cfg = TableConfig.SkillProvider.Instance.GetSkill(skillId); if (null != cfg) { impactId = cfg.impacttoself; } } } if (m_Radius <= Geometry.c_FloatPrecision) { Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, 0, instance, senderObj.ConfigData, out args); EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, senderId, senderId, impactId, true, args); } else { GameObject targetObj = senderObj.TargetGfxObj; int ct = 0; List <int> targetIds = new List <int>(); TriggerUtil.AoeQuery(obj, targetObj, m_AoeType, m_Radius, m_AngleOrLength, instance, senderId, (int)SkillTargetType.Friend, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, 0, instance, senderObj.ConfigData, out args); EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, senderId, objId, impactId, true, args); targetIds.Add(objId); ++ct; if (m_MaxCount <= 0 || ct < m_MaxCount) { return(true); } else { return(false); } }); } return(false); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } GameObject obj = senderObj.GfxObj; if (obj == null) { return(false); } if (null != senderObj.TrackEffectObj) { obj = senderObj.TrackEffectObj; } if (curSectionTime < StartTime) { return(true); } int senderId = 0; int targetType = EntityController.Instance.GetTargetType(senderObj.ObjId, senderObj.ConfigData, senderObj.Seq); int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { senderId = senderObj.ObjId; } else { senderId = senderObj.TargetObjId; } float range = 0; TableConfig.Skill cfg = senderObj.ConfigData; if (null != cfg) { range = cfg.aoeSize; } long duration = m_DurationTime.Get(instance); float angle = Geometry.DegreeToRadian(obj.transform.localRotation.eulerAngles.y); Vector3 center = obj.transform.TransformPoint(m_RelativeCenter); if (!m_IsStarted) { m_IsStarted = true; m_LastPos = center; } else if ((center - m_LastPos).sqrMagnitude >= 0.25f || StartTime + duration < curSectionTime) { Vector3 c = (m_LastPos + center) / 2; Vector3 angleu = center - m_LastPos; float queryRadius = range + angleu.magnitude / 2; int ct = 0; bool isCollide = false; List <int> targetIds = new List <int>(); GameFramework.PluginFramework.Instance.KdTree.QueryWithFunc(c.x, c.y, c.z, queryRadius, (float distSqr, GameFramework.KdTreeObject kdTreeObj) => { int targetId = kdTreeObj.Object.GetId(); if (targetType == (int)SkillTargetType.Enemy && CharacterRelation.RELATION_ENEMY == EntityController.Instance.GetRelation(senderId, targetId) || targetType == (int)SkillTargetType.Friend && CharacterRelation.RELATION_FRIEND == EntityController.Instance.GetRelation(senderId, targetId)) { bool isMatch = Geometry.IsCapsuleDiskIntersect(new ScriptRuntime.Vector2(m_LastPos.x, m_LastPos.z), new ScriptRuntime.Vector2(angleu.x, angleu.z), range, new ScriptRuntime.Vector2(kdTreeObj.Position.X, kdTreeObj.Position.Z), kdTreeObj.Radius); if (isMatch) { isCollide = true; if (!m_SingleHit || !m_Targets.Contains(targetId)) { m_Targets.Add(targetId); Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, senderId, targetId, impactId, IsFinal, args); targetIds.Add(targetId); ++ct; if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount) { return(true); } else { return(false); } } } } return(true); }); m_LastPos = center; if (isCollide && m_FinishOnCollide) { return(false); } } if (StartTime + duration < curSectionTime) { instance.StopCurSection(); return(false); } return(true); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (obj == null) { return(false); } if (curSectionTime < StartTime) { return(true); } int senderId = 0; int targetType = scene.EntityController.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq); int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { senderId = senderObj.ActorId; } else { senderId = senderObj.TargetActorId; } float range = 0; TableConfig.Skill cfg = senderObj.ConfigData; if (null != cfg) { range = cfg.aoeSize; } float angle = obj.GetMovementStateInfo().GetFaceDir(); Vector3 center = Geometry.TransformPoint(obj.GetMovementStateInfo().GetPosition3D(), m_RelativeCenter, angle); if (!m_IsStarted) { m_IsStarted = true; m_LastPos = center; } else if ((center - m_LastPos).LengthSquared() >= 0.25f || StartTime + m_DurationTime < curSectionTime) { Vector3 c = (m_LastPos + center) / 2; Vector3 angleu = center - m_LastPos; float queryRadius = range + angleu.Length() / 2; int ct = 0; bool isCollide = false; scene.KdTree.Query(c.X, c.Y, c.Z, queryRadius, (float distSqr, KdTreeObject kdTreeObj) => { int targetId = kdTreeObj.Object.GetId(); if (targetType == (int)SkillTargetType.Enemy && CharacterRelation.RELATION_ENEMY == scene.EntityController.GetRelation(senderId, targetId) || targetType == (int)SkillTargetType.Friend && CharacterRelation.RELATION_FRIEND == scene.EntityController.GetRelation(senderId, targetId)) { bool isMatch = Geometry.IsCapsuleDiskIntersect(new ScriptRuntime.Vector2(center.X, center.Z), new ScriptRuntime.Vector2(angleu.X, angleu.Z), range, new ScriptRuntime.Vector2(kdTreeObj.Position.X, kdTreeObj.Position.Z), kdTreeObj.Radius); if (isMatch) { isCollide = true; if (!m_SingleHit || !m_Targets.Contains(targetId)) { m_Targets.Add(targetId); Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); scene.EntityController.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, targetId, impactId, args); ++ct; if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount) { return(true); } else { return(false); } } } } return(true); }); m_LastPos = center; if (isCollide && m_FinishOnCollide) { return(false); } } if (StartTime + m_DurationTime < curSectionTime) { instance.StopCurSection(); return(false); } return(true); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { return(false);//track只能在impact或buff里使用 } Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (null != obj) { if (curSectionTime >= StartTime) { if (!m_IsStarted) { m_IsStarted = true; Vector3 dest = obj.GetMovementStateInfo().GetPosition3D(); dest.Y += 1.5f; Vector3 pos = scene.EntityController.GetImpactSenderPosition(senderObj.ActorId, senderObj.SkillId, senderObj.Seq); object speedObj; if (instance.Variables.TryGetValue("emitSpeed", out speedObj)) { m_Speed = (float)speedObj; } else { return(false); } float duration = m_Duration; if (duration > Geometry.c_FloatPrecision) { float d = duration / 1000.0f; m_Lifetime = d; m_Speed = (dest - m_StartPos).Length() / m_Lifetime; } else { m_Lifetime = 1.0f; if (m_Speed > Geometry.c_FloatPrecision) { m_Lifetime = (dest - m_StartPos).Length() / m_Speed; } } } else if (curSectionTime > StartTime + (long)(m_Lifetime * 1000)) { m_HitEffectRotation = Quaternion.Identity; if (m_NoImpact) { instance.SetVariable("hitEffectRotation", m_HitEffectRotation); } else { int impactId = scene.EntityController.GetTrackSendImpact(senderObj.ActorId, senderObj.Seq, instance.Variables); Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); if (args.ContainsKey("hitEffectRotation")) { args["hitEffectRotation"] = m_HitEffectRotation; } else { args.Add("hitEffectRotation", m_HitEffectRotation); } scene.EntityController.TrackSendImpact(senderObj.ActorId, senderObj.SkillId, senderObj.Seq, impactId, args); int senderId, targetId; scene.EntityController.CalcSenderAndTarget(senderObj, out senderId, out targetId); } instance.StopCurSection(); return(false); } //GameFramework.LogSystem.Debug("EmitEffectTriger:{0}", m_EffectPath); return(true); } else { return(true); } } else { instance.StopCurSection(); return(false); } }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (null != obj) { if (curSectionTime >= StartTime) { int senderId; int targetId; scene.EntityController.CalcSenderAndTarget(senderObj, out senderId, out targetId); string effectPath = SkillParamUtility.RefixResourceVariable(m_EffectPath, instance, senderObj.ConfigData.resources); string emitBone = SkillParamUtility.RefixStringVariable(m_EmitBone, instance); float emitSpeed = m_EmitSpeed; if (!string.IsNullOrEmpty(effectPath)) { EntityInfo target = scene.EntityController.GetGameObject(targetId); if (null != target) { int emitImpact = m_EmitImpact; if (!m_IsExternalImpact) { emitImpact = SkillInstance.GenInnerEmitSkillId(m_EmitImpact <= 0 ? 1 : m_EmitImpact); } int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(emitImpact, impactId, instance, senderObj.ConfigData, out args); Dictionary <string, object> addArgs = new Dictionary <string, object>() { { "emitEffect", effectPath }, { "emitSpeed", emitSpeed }, { "emitDir", m_Dir }, { "emitScale", m_Scale } }; foreach (var pair in addArgs) { if (args.ContainsKey(pair.Key)) { args[pair.Key] = pair.Value; } else { args.Add(pair.Key, pair.Value); } } scene.EntityController.TrackImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, targetId, emitBone, m_EmitImpact, m_Pos, args); } } else { LogSystem.Warn("[skill:{0} dsl skill id:{1}] emit effect is empty.", senderObj.SkillId, instance.DslSkillId); } return(false); } else { return(true); } } else { return(false); } }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (null != obj) { if (curSectionTime >= StartTime) { int targetType = scene.EntityController.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq); int senderId = 0; if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { senderId = senderObj.ActorId; } else { senderId = senderObj.TargetActorId; } string effectPath = SkillParamUtility.RefixResourceVariable(m_EffectPath, instance, senderObj.ConfigData.resources); int emitImpact = m_EmitImpact; if (!m_IsExternalImpact) { emitImpact = SkillInstance.GenInnerEmitSkillId(m_EmitImpact <= 0 ? 1 : m_EmitImpact); } int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); string emitBone = SkillParamUtility.RefixStringVariable(m_EmitBone, instance); float emitSpeed = m_EmitSpeed; int ct = 0; TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(emitImpact, impactId, instance, senderObj.ConfigData, out args); Dictionary <string, object> addArgs = new Dictionary <string, object>() { { "emitEffect", effectPath }, { "emitSpeed", emitSpeed }, { "emitDir", m_Dir }, { "emitScale", m_Scale } }; foreach (var pair in addArgs) { if (args.ContainsKey(pair.Key)) { args[pair.Key] = pair.Value; } else { args.Add(pair.Key, pair.Value); } } scene.EntityController.TrackImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, objId, emitBone, emitImpact, m_Pos, args); ++ct; if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount) { return(true); } else { return(false); } }); //GameFramework.LogSystem.Debug("AoeEmitEffectTriger:{0}", m_EffectPath); return(false); } else { return(true); } } else { return(false); } }