private void OnResourceUpdateStart(object sender, GameFramework.Resource.ResourceUpdateStartEventArgs e)
 {
     m_EventComponent.Fire(this, ResourceUpdateStartEventArgs.Create(e));
 }
 private void OnResourceUpdateStart(object sender, GameFramework.Resource.ResourceUpdateStartEventArgs e)
 {
     m_EventComponent.Fire(this, ReferencePool.Acquire <ResourceUpdateStartEventArgs>().Fill(e));
 }