private static void SaveCurrentView(UnityEditor.MenuCommand cmd)
        {
            LocalizationBase current = cmd.context as LocalizationBase;

            if (current == null)
            {
                return;
            }

            current.SaveView(current.currentLanguageType);
            EditorUtility.DisplayDialog("", "保存当前语言下的配置完成!", "OK");
        }
        private static void UpdateCurrentView(UnityEditor.MenuCommand cmd)
        {
            LocalizationBase current = cmd.context as LocalizationBase;

            if (current == null)
            {
                return;
            }

            current.transform.localPosition += Vector3.one;
            current.InitView(current.currentLanguageType);
            EditorUtility.DisplayDialog("", "刷新当前语言下的视图完成!", "OK");
            current.transform.localPosition -= Vector3.one;  //为了强制刷新
        }