private float LoadSoundEffectVolume()
 {
     return(PlayerPrefsUtil.HasKey(PlayerPrefsKey.SoundFxVolKey)
         ? PlayerPrefsUtil.GetFloatSimple(PlayerPrefsKey.SoundFxVolKey)
         : soundEffectVolume);
 }
 /// <summary>
 /// 从本地数据获取如果没有返回musicVolume
 /// </summary>
 /// <returns></returns>
 private float LoadBackgroundVolume()
 {
     return(PlayerPrefsUtil.HasKey(PlayerPrefsKey.BgMusicVolKey)
         ? PlayerPrefsUtil.GetFloatSimple(PlayerPrefsKey.BgMusicVolKey)
         : musicVolume);
 }