Exemple #1
0
 public void addPlayer(Player pl)
 {
     if (this.status != Stage.Ready)
     {
         return;
     }
     Players.Add(pl);
     //(position in game to calculate respective postion in display of each player)
     // check and prepair again
     #region Assign position for player
     int post = 0;
     Players.ForEach(p => {
         if (p.pos_in_room == -1 || p.pos_in_room != post)
         {
             p.pos_in_room = post;
         }
         post++;
     });
     Players.ForEach(p => {
         this.Broadcast(p, StaticEvent.JOIN_OR_CREATE_ROOM_SERVER_to_CLIENT);
         p.Status = Player.Stage.Idle;
     });
     #endregion
     // Send Start Button to the lastWinner or the player has min Score or the player minPostion in Game
     Player lastWinner = StaticEvent.FindLastWinner(this.Players);
     //lastWinner.Send(lastWinner, StaticEvent.TAKE_START_BUTTON_SERVER_to_CLIENT);
     if (lastWinner != null && this.Players.Count > 1)
     {
         lastWinner.Send(lastWinner, StaticEvent.TAKE_START_BUTTON_SERVER_to_CLIENT);
     }
 }
Exemple #2
0
        // Send start game signal to all of players
        public void StartGame(Player pl)
        {
            List <int> shuffleCards = StaticEvent.CardShuffle();

            // clear all cards  and other remain in each player
            Players.ForEach(p => {
                p.Cards.Clear();
                p.LostCards.Clear();
                p.EarnedCards.Clear();
                p.PlacedCardsList.Clear();
                p.IsFirstShowCardPlayer = false;
            });

            //1. Distribute cards to each player in room. Only one have winner flag
            Player winner = Players.FirstOrDefault(p => p.isWinner == true);

            winner.Cards.Add(shuffleCards[0]);
            shuffleCards.Remove(shuffleCards[0]);
            winner.Status = Player.Stage.Placing;
            winner.IsFirstShowCardPlayer = true;


            // Distribute card to each other
            for (var i = 0; i < 9; i++)
            {
                Players.ForEach(p => {
                    p.Cards.Add(shuffleCards[0]);
                    shuffleCards.Remove(shuffleCards[0]);
                });
            }
            this.RemainCards = shuffleCards;

            #region check
            // using for check during development
            string json = JsonConvert.SerializeObject(RemainCards);
            Console.WriteLine("Remain Cards {0} and total count {1}", json, shuffleCards.Count);
            json = string.Join(",", winner.Cards.ToArray());
            Console.WriteLine("Card on Winner: {0}", json);
            #endregion
            pl.Status = Player.Stage.Placing;
            Players.ForEach(p =>
            {
                p.Send(p, StaticEvent.START_NEW_GAME_SERVER_to_CLIENT, json = string.Join(",", p.Cards.ToArray()));
            });
        }
Exemple #3
0
        internal void EarnCardFromOther(Player pl)
        {
            Player precededPlayer = pl.PrecededPlayer;
            int    placedCard     = precededPlayer.PlacedCard;

            //	1. Validate to verify whether this card could be take. ?


            //  2. Set this card to player's earn cards list
            pl.EarnedCards.Add(placedCard);
            //	3. Set this card to preceded's lost card
            precededPlayer.LostCards.Add(placedCard);
            precededPlayer.PlacedCardsList.Remove(placedCard);

            //  4. Change player status to placing
            pl.Status = Player.Stage.Placing;
            //	5. Inform to all players
            Players.ForEach(p => p.Send(pl, StaticEvent.TAKE_CARD_FROM_OTHER_SERVER_to_CLIENT, placedCard.ToString()));
            //	6. Calculate the firsPersonShowCard and then remove placed card from older to newer
            StaticEvent.SwapFirstShowCard(pl, Players);
        }
Exemple #4
0
        public void PlacingCard(Player pl, int cardVal)
        {
            // 1. Check the card is valid then remove this card from player.Cards <List>
            if (!pl.Cards.Contains(cardVal))
            {
                return;
            }

            pl.Cards.Remove(cardVal);
            pl.PlacedCard = cardVal;
            pl.PlacedCardsList.Add(cardVal);
            // 2. Broadcasd the card was placed to all players
            Players.ForEach(p => {
                p.Send(pl, StaticEvent.PLACING_CARD_SERVER_to_CLIENT, cardVal.ToString());
            });
            // 3. Change Status of next Player
            Player nextPlayer = StaticEvent.FindNextPlayer(pl, Players);

            nextPlayer.PrecededPlayer = pl;
            pl.Status         = Player.Stage.Idle;
            nextPlayer.Status = Player.Stage.Considering;
        }
Exemple #5
0
        public void removePlayer(Player pl)
        {
            if (this.status == Stage.Playing)
            {
                // End game, left player pay a penanty to other in Game
                // the declare a winner in State.Finallizing
                return;
            }
            Players.Remove(pl);
            // SendEvent LEFT_ROOM to all players in Room
            Players.ForEach(p =>
            {
                // 1. Send information of new player to everyone in room
                p.Send(pl, StaticEvent.PLAYER_LEFT_ROOM_SERVER_to_CLIENT);
            });
            // Send Start Button to the lastWinner or the player has min Score or the player minPostion in Game
            Player lastWinner = StaticEvent.FindLastWinner(this.Players);

            if (lastWinner != null && this.Players.Count > 1)
            {
                lastWinner.Send(lastWinner, StaticEvent.TAKE_START_BUTTON_SERVER_to_CLIENT);
            }
        }