public override void OnRender(GUIShader shader) { // Renders the button. shader.Bind(); // Render button background. renderer.PreRender(); renderer.Render(); renderer.PostRender(); // Render font font.Render(text, pointScale, Position, new Vector3(0)); shader.Unbind(); }
public override void OnRender(GUIShader shader) { font.Render(value, pointScale, Position, color); }
public InterfaceManager() { shader = new GUIShader(); shader.Compile(); }