/// <summary>
        /// 停止计时器
        /// </summary>
        /// <param name="timerKey">Timer key.</param>
        public static void StopTimer(string timerKey)
        {
            if (!mTimerTaskMap.ContainsKey(timerKey))
            {
                return;
            }
            TimerTask timerItem = mTimerTaskMap[timerKey];

            if (timerItem != null)
            {
                timerItem.Stop(true);
            }
        }
        /// <summary>
        /// 移除计时器
        /// </summary>
        /// <param name="timeKey"></param>
        public static void UnRegister(string timeKey)
        {
            if (!mTimerTaskMap.ContainsKey(timeKey))
            {
                return;
            }
            TimerTask timerTask = mTimerTaskMap[timeKey];

            if (timerTask != null)
            {
                timerTask.Stop(true);
                timerTask = null;
                mTimerTaskMap.Remove(timeKey);
            }
        }
        /// <summary>
        /// 注册计时器
        /// </summary>
        /// <param name="taskKey">计时器Key</param>
        /// <param name="callback">回调</param>
        /// <param name="totalTime">总时间,-1代表一直计时(毫秒)</param>
        /// <param name="intervalTime">间隔时间(毫秒)</param>
        /// <param name="endCallback">计时结束回调</param>
        public static void Register(string taskKey, Action <long> callback, long totalTime = -1, int delayTime = 0, float intervalTime = 1, Action endCallback = null)
        {
            TimerTask timerTask = null;

            if (!mTimerTaskMap.ContainsKey(taskKey))
            {
                timerTask = new TimerTask();
                mTimerTaskMap.Add(taskKey, timerTask);
            }
            else
            {
                timerTask = mTimerTaskMap[taskKey];
            }
            if (timerTask != null)
            {
                timerTask.RunLogic(totalTime, intervalTime, delayTime, callback, endCallback);
            }
        }