public void ResultMessage_Tie()
        {
            //Arrange
            BaseGame game    = new GameEngine.TicTacToe(3, 3);
            IDisplay console = new Display(game);

            //Act

            /*
             *  X | X | O
             *  O | O | X
             *  X | X | O
             */

            //Act
            game.PlaceMark(0, 0);
            game.PlaceMark(1, 1);
            game.PlaceMark(0, 1);
            game.PlaceMark(2, 2);
            game.PlaceMark(1, 2);
            game.PlaceMark(0, 2);
            game.PlaceMark(2, 0);
            game.PlaceMark(1, 0);
            game.PlaceMark(2, 1);
            string result = console.Result();

            //Assert
            Assert.Equal(MessageEnums.Messages.Result.GetDescription() + Char.MinValue, result);
        }
Exemple #2
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        static void Main(string[] args)
        {
            BaseGame game    = new GameEngine.TicTacToe(3, 3);
            Display  console = new Display(game);

            Console.WriteLine(console.Title());
            Console.WriteLine(console.GameStartMessage());

            int[] coordinates = new int[2];

            while (!game.GameIsOver())
            {
                console.PrintBoard();
                Console.WriteLine(console.GatherInputMessage());
                coordinates = GatherInput();

                game.PlaceMark(coordinates[0], coordinates[1]);
            }

            Console.WriteLine(console.GameEndMessage());
            console.PrintBoard();
            if (game.IsWon())
            {
                Console.WriteLine(console.Result());
            }

            Console.ReadLine();
        }
        public void GatherInputMessage()
        {
            //Arrange
            BaseGame game    = new GameEngine.TicTacToe(3, 3);
            IDisplay console = new Display(game);

            //Act
            string result = console.GatherInputMessage();

            //Assert
            Assert.Equal(MessageEnums.Messages.GatherInput.GetDescription(), result);
        }
        public void ResultMessage()
        {
            //Arrange
            BaseGame game    = new GameEngine.TicTacToe(3, 3);
            IDisplay console = new Display(game);

            //Act
            string result = console.Result();

            //Assert
            Assert.Equal(MessageEnums.Messages.Result.GetDescription() + Char.MinValue, result);
        }
        public void Winner_MinValue()
        {
            //Arrange
            BaseGame game    = new GameEngine.TicTacToe(3, 3);
            IDisplay console = new Display(game);

            //Act
            char result = console.Winner();

            //Assert
            Assert.Equal(char.MinValue, result);
        }
        public void ResultMessage_X()
        {
            //Arrange
            BaseGame game    = new GameEngine.TicTacToe(3, 3);
            IDisplay console = new Display(game);

            //Act
            game.PlaceMark(0, 0);
            game.PlaceMark(2, 2);
            game.PlaceMark(0, 1);
            game.PlaceMark(1, 1);
            game.PlaceMark(0, 2);
            string result = console.Result();

            //Assert
            Assert.Equal(MessageEnums.Messages.Result.GetDescription() + "X", result);
        }
        public void Winner_XWins()
        {
            //Arrange
            BaseGame game    = new GameEngine.TicTacToe(3, 3);
            IDisplay console = new Display(game);

            //Act
            game.PlaceMark(0, 0);
            game.PlaceMark(2, 2);
            game.PlaceMark(0, 1);
            game.PlaceMark(1, 1);
            game.PlaceMark(0, 2);

            char result = console.Winner();

            //Assert
            Assert.Equal('X', result);
        }