public Game(IView view) { _view = view; GameArea gameArea = new GameArea((int)view.GameViewSize.Width, (int)view.GameViewSize.Height, 6, 24); CameraSystem camera = new CameraSystem(view.GameViewSize, gameArea.GameAreaSize); _stateManager = new StateManager(gameArea, camera); _upTime = new Stopwatch(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here this.IsMouseVisible = true; int width = graphics.PreferredBackBufferWidth; int height = graphics.PreferredBackBufferHeight; GameArea gameArea = new GameArea(width, height, 6, 24); CameraSystem camera = new CameraSystem(new Size(width, height), gameArea.GameAreaSize); _stateManager = new StateManager(gameArea, camera); base.Initialize(); }