public void CanRegisterGameObject() { var gm = new GameManager(); var go = new DummyGameObject(); Assert.That(gm.GameObjects.Count, Is.EqualTo(0)); gm.Register(go); Assert.That(gm.GameObjects.Count, Is.EqualTo(1)); Assert.That(gm.GameObjects.Contains(go), Is.EqualTo(true)); gm.Unregister(go); gm.RunTurn(); }
public void ActionIsCalledOnGameObjectInRunTurn() { var gm = new GameManager(); var go = new DummyGameObject(); gm.Register(go); Assert.That(go.ActionCalled, Is.False); gm.RunTurn(); Assert.That(go.ActionCalled, Is.True); gm.Unregister(go); gm.RunTurn(); }
public void CanRegisterRealStuffToTurnManager() { var gm = new GameManager(); var listofObjectsToRegister = new List<object> { new BasicFighter("TestFighter"), new Goblin() }; listofObjectsToRegister.ForEach(x => { Assert.That(x is IGameObject, Is.True); var y = x as IGameObject; Assert.DoesNotThrow(() => { gm.Register(y); }); }); Assert.That(gm.GameObjects.Count, Is.EqualTo(listofObjectsToRegister.Count)); listofObjectsToRegister.ForEach(x => { gm.Unregister(x as IGameObject); }); }
public MainWindowVm() { DoBattleButtonCommand = new DoBattleCommand(this); Game.OnGameLoggedEntry += UpdateGameLog; GameEngine = new GameManager(); var bs = new BasicFighter("Urban den förskräcklige"); var bs2 = new BasicFighter("Jürgen den oförskräcklige"); bs.Target = bs2; bs2.Target = bs; bs.AddCommand(CommandHandler.enums.Commands.MeleeAttack); bs2.AddCommand(CommandHandler.enums.Commands.MeleeAttack); GameEngine.Register(bs); GameEngine.Register(bs2); FirstCombatant = GameEngine.GameObjects.First() as IEntity; SecondCombatant = GameEngine.GameObjects.ElementAt(1) as IEntity; RaisePropertyChanged(nameof(FirstCombatantHp)); RaisePropertyChanged(nameof(SecondCombatantHp)); RaisePropertyChanged(nameof(FirstCombatantAc)); RaisePropertyChanged(nameof(SecondCombatantAc)); }
public GameManager() { ActiveGameManager = this; }
public Camera(Canvas displayCanvas, GameManager gameManager) { DisplayCanvas = displayCanvas; GameManager = gameManager; GameManager.UnregisterEvent += RemoveUnregisteredGameObjectsFromCanvas; }