//public void GetCurrentPlayer(string name) //{ // DataBase.GetPlayers(_CurrentPlayer, _GetGameKey,name); //} public bool InsertPlayer(string Player, _IsAdmin IsAdmin) { bool Returner = false; SqlDbType[] SqlDatatypes = new SqlDbType[] { SqlDbType.VarChar, SqlDbType.VarChar, SqlDbType.Int, SqlDbType.Int, SqlDbType.Int, SqlDbType.Int }; string[] Values = new string[6] { GetGameKey, Player, "", "0", "5", "0" }; string[] Colums = new string[6] { "GameKeyID", "Player", "IsAdmin", "Points", "Attemp", "PlayerStand" }; switch (IsAdmin) { case _IsAdmin.Yes: Values[2] = "1"; break; case _IsAdmin.NO: Values[2] = "0"; break; } if (DataBase.InsertToDataBase("GamePlayer", Colums, Values, SqlDatatypes)) { DataBase.GetPlayers(_CurrentPlayer, _GetGameKey, Player); Returner = true; } else { Returner = false; } return(Returner); }
public Game(string Gamekey) { _IsGameCreated = DataBase.Exists("Game", "GameKey", Gamekey, System.Data.SqlDbType.VarChar); if (_IsGameCreated) { DataBase.GetPlayers(Players, Gamekey); ReadGameStatus(Gamekey); _GetGameKey = Gamekey; ReadGameRound(); } }
public void ReadPlayers(string Gamekey) { DataBase.GetPlayers(Players, Gamekey); }