/// <summary> /// Hide this instance. /// </summary> public static void Hide() { if (window != null) { window.Close(); window = null; } }
/// <summary> /// Open the specified pos. /// </summary> public static void Open() { float width = 760; float height = Screen.currentResolution.height - 100; float x = Screen.currentResolution.width - width; float y = 25; Rect size = new Rect(x, y, width, height); if (window == null) { window = (FightsEditorWindow)EditorWindow.GetWindowWithRect(typeof(FightsEditorWindow), size, true, "战斗编辑器"); } window.Show(); window.position = size; getData(); }