Exemple #1
0
        public static GameDialogHelperCharaController GetGameDialogHelperController(this SaveData.CharaData charaData)
        {
            GameDialogHelperCharaController controller = null;

            charaData.SafeProc(cd => cd.chaCtrl.SafeProcObject(cc => controller = cc.GetGameDialogHelperController()));
            return(controller);
        }
Exemple #2
0
        internal static void DoReset()
        {
            GameDialogHelperGameController.DoReset();
            GameDialogHelperCharaController.DoReset();

            Instance.OnReset();
        }
Exemple #3
0
        public static GameDialogHelperCharaController GetGameDialogHelperController(this SaveData.Player player)
        {
            GameDialogHelperCharaController controller = null;

            player.SafeProc(h => h.chaCtrl.SafeProcObject(cc => controller = cc.GetGameDialogHelperController()));
            return(controller);
        }
        private static void PersistAllToCards(bool isSaving = false)
        {
            for (var i = 0; i < Game.Instance.HeroineList.Count; i++)
            {
                GameDialogHelperCharaController controller = null;
                Game.Instance.HeroineList.SafeProc(i,
                                                   h => controller = h.GetGameDialogHelperController());
                if (controller == null)
                {
                    continue;
                }
                if (!isSaving && controller.DialogMemory.LastUpdated < controller.LastPersistedToCard)
                {
                    continue;
                }
                controller.PersistToCard();
            }

            // don't change CurrentSaveGuid until after all heroine's have been persisted or they'll all be invalidated
            if (isSaving && GameDialogHelper.Instance.CurrentSaveGuid == Guid.Empty)
            {
                GameDialogHelper.Instance.CurrentSaveGuid = Guid.NewGuid();
                Logger?.LogDebug(
                    $"new save guid: {GameDialogHelper.Instance.CurrentSaveGuid}");

                UpdateSaveGuidOnControllers();
            }

            Game.Instance.Player.chaCtrl.GetGameDialogHelperController().SafeProc(c => c.PersistToCard());
        }
Exemple #5
0
        public static GameDialogHelperCharaController GetGameDialogHelperController(this ChaControl chaControl)
        {
            GameDialogHelperCharaController controller = null;

            chaControl.SafeProcObject(cc =>
                                      cc.gameObject.SafeProcObject(go => controller = go.GetComponent <GameDialogHelperCharaController>()));
            return(controller);
        }