// INITIALIZERS: --------------------------------------------------------------------------

        protected void OnEnable()
        {
            this.characterAnimator = (CharacterAnimator)this.target;

            string    iconModelPath = Path.Combine(CharacterEditor.CHARACTER_ICONS_PATH, "CharacterAnimModel.png");
            Texture2D iconModel     = AssetDatabase.LoadAssetAtPath <Texture2D>(iconModelPath);

            this.sectionModel = new CharacterEditor.Section("Character Model", iconModel, this.Repaint);

            string    iconIKPath = Path.Combine(CharacterEditor.CHARACTER_ICONS_PATH, "CharacterAnimIK.png");
            Texture2D iconIK     = AssetDatabase.LoadAssetAtPath <Texture2D>(iconIKPath);

            this.sectionIK = new CharacterEditor.Section("Inverse Kinematics", iconIK, this.Repaint);

            string    iconRagdollPath = Path.Combine(CharacterEditor.CHARACTER_ICONS_PATH, "CharacterAnimRagdoll.png");
            Texture2D iconRagdoll     = AssetDatabase.LoadAssetAtPath <Texture2D>(iconRagdollPath);

            this.sectionRagdoll = new CharacterEditor.Section("Ragdoll", iconRagdoll, this.Repaint);

            this.spAnimator     = serializedObject.FindProperty("animator");
            this.spDefaultState = serializedObject.FindProperty("defaultState");

            this.spUseFootIK      = serializedObject.FindProperty("useFootIK");
            this.spUseHandIK      = serializedObject.FindProperty("useHandIK");
            this.spUseSmartHeadIK = serializedObject.FindProperty("useSmartHeadIK");

            this.spRagdollMass   = serializedObject.FindProperty("ragdollMass");
            this.spStableTimeout = serializedObject.FindProperty("stableTimeout");
            this.spStandFaceUp   = serializedObject.FindProperty("standFaceUp");
            this.spStandFaceDown = serializedObject.FindProperty("standFaceDown");
        }
Exemple #2
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        // INITIALIZERS: --------------------------------------------------------------------------

        protected void OnEnable()
        {
            this.characterAnimator = (CharacterAnimator)this.target;

            string    iconAnimatorPath = Path.Combine(CharacterEditor.CHARACTER_ICONS_PATH, "CharacterAnimParams.png");
            Texture2D iconAnimator     = AssetDatabase.LoadAssetAtPath <Texture2D>(iconAnimatorPath);

            this.sectionAnimator = new CharacterEditor.Section("Animator Parameters", iconAnimator, this.Repaint);

            string    iconModelPath = Path.Combine(CharacterEditor.CHARACTER_ICONS_PATH, "CharacterAnimModel.png");
            Texture2D iconModel     = AssetDatabase.LoadAssetAtPath <Texture2D>(iconModelPath);

            this.sectionModel = new CharacterEditor.Section("Character Model", iconModel, this.Repaint);

            string    iconIKPath = Path.Combine(CharacterEditor.CHARACTER_ICONS_PATH, "CharacterAnimIK.png");
            Texture2D iconIK     = AssetDatabase.LoadAssetAtPath <Texture2D>(iconIKPath);

            this.sectionIK = new CharacterEditor.Section("Inverse Kinematics", iconIK, this.Repaint);

            this.spMoveForwardSpeed = serializedObject.FindProperty("moveForwardSpeed");
            this.spMoveSidesSpeed   = serializedObject.FindProperty("moveSidesSpeed");
            this.spMovementSpeed    = serializedObject.FindProperty("movementSpeed");
            this.spTargetLock       = serializedObject.FindProperty("targetLock");
            this.spVerticalSpeed    = serializedObject.FindProperty("verticalSpeed");
            this.spIsGrounded       = serializedObject.FindProperty("isGrounded");
            this.spJump             = serializedObject.FindProperty("jump");
            this.spFallForce        = serializedObject.FindProperty("fallForce");
            this.spNormalX          = serializedObject.FindProperty("normalX");
            this.spNormalY          = serializedObject.FindProperty("normalY");
            this.spNormalZ          = serializedObject.FindProperty("normalZ");

            this.spAnimator = serializedObject.FindProperty("animator");

            this.spUseFootIK      = serializedObject.FindProperty("useFootIK");
            this.spUseHandIK      = serializedObject.FindProperty("useHandIK");
            this.spUseSmartHeadIK = serializedObject.FindProperty("useSmartHeadIK");
        }