IsConnect() public méthode

判断连接是否成功
public IsConnect ( ) : bool
Résultat bool
Exemple #1
0
        //-------------------------------------------------------------------------
        private void __Update(CNetTCPSocketConnect connect)
        {
            if (null == connect)
            {
                return;
            }

            int nID = SNetCommon.NUNE_VALUE;
            // 进入连接器 状态回调
            ENUM_SOCKET_STATE sState = connect.Update(out nID);

            if (nID == m_ReadyToConnectSID)
            {
                m_currentConnectState = sState;
                m_currentConnectedSID = m_ReadyToConnectSID;
            }

            // 消息取出来 外部进行消息分发
            if (connect.IsConnect())
            {
                List <SocketNetPacket> packList = new List <SocketNetPacket>();
                connect.GetAllReceivePack(packList);
                foreach (SocketNetPacket tempack in packList)
                {
                    NetMessageRecieveHandle.GetInstance().OnRecvMessage(tempack);
                }
            }
        }
Exemple #2
0
        //-------------------------------------------------------------------------
        public string ToNetWorkString()
        {
            StringBuilder strBuilder = new StringBuilder();

            strBuilder.Append("have no connect!");
            uint unSendData = 0;
            uint unRecvData = 0;

            CNetTCPSocketConnect c = null;

            if (m_TCPConnects.TryGetValue(m_currentConnectedSID, out c))
            {
                if (null != c)
                {
                    strBuilder.Remove(0, strBuilder.Length);
                    unSendData = c.GetSendTotalBytes();
                    unRecvData = c.GetRectTotalBytes();

                    if (c.IsConnect())
                    {
                        strBuilder.Append("Connect:" + c.GetIP() + ":" + c.GetPort());
                    }
                    else
                    {
                        strBuilder.Append("Connect Failed ");
                    }
                    strBuilder.Append(" - ");
                    strBuilder.Append(unSendData);
                    strBuilder.Append("/");
                    strBuilder.Append(unRecvData);
                }
            }
            return(strBuilder.ToString());
        }
Exemple #3
0
        //-------------------------------------------------------------------------
        public bool SendMessage(int nMessageID, Byte[] data, int id = -1)
        {
            if (null == data)
            {
                return(false);
            }

            // 如果还没刷新 就手动刷新一次
            //if (SNetCommon.NUNE_VALUE == m_currentConnectedSID)
            //{
            //    Update();
            //}

            int tempID = id;

            if (id == SNetCommon.NUNE_VALUE)
            {
                tempID = m_currentConnectedSID;
            }

            // 防止 系统尚未update connect 但是就sendMessage了
            if (id == SNetCommon.NUNE_VALUE)
            {
                tempID = m_ReadyToConnectSID;
            }

            CNetTCPSocketConnect c = null;

            if (m_TCPConnects.TryGetValue(tempID, out c))
            {
                if (null != c || c.IsConnect())
                {
                    c.SendMessage(nMessageID, data);
                    return(true);
                }
            }
            Debug.Log("CNetWork::SendMessage false id = " + id);
            return(false);
        }
Exemple #4
0
        //-------------------------------------------------------------------------
        private void __Update(CNetTCPSocketConnect connect)
        {
            if (null == connect)
            {
                return;
            }

            int nID = SNetCommon.NUNE_VALUE;
            // 进入连接器 状态回调
            ENUM_SOCKET_STATE sState = connect.Update(out nID);
            if (nID == m_ReadyToConnectSID)
            {
                m_currentConnectState = sState;
                m_currentConnectedSID = m_ReadyToConnectSID;
            }

            // 消息取出来 外部进行消息分发
            if (connect.IsConnect())
            {
                List<SocketNetPacket> packList = new List<SocketNetPacket>();
                connect.GetAllReceivePack(packList);
                foreach (SocketNetPacket tempack in packList)
                {
                    NetMessageRecieveHandle.GetInstance().OnRecvMessage(tempack);
                }
            }
        }