Exemple #1
0
        // Token: 0x060013FE RID: 5118 RVA: 0x0001E6FC File Offset: 0x0001D6FC
        protected override WorkflowElement CreateBody()
        {
            StateGraph stateGraph = new StateGraph(string.Format("OpponentPursuit: {0}", base.Entrant.Opponent.OpponentName));
            State      state      = new State("initial");
            State      state2     = new State("countdown");
            State      state3     = new State("inpursuit");
            State      state4     = new State("cooldown");
            State      state5     = new State("busted");
            State      state6     = new State("evaded");
            State      state7     = new State("post");

            new State("aborted");
            State state8 = new State("done");

            GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEngaged> activity  = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEngaged>(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            GameCore.Activities.Components.CloseOnReceive <OnPursuitBusted>          activity2 = new GameCore.Activities.Components.CloseOnReceive <OnPursuitBusted>(Ports.Gameplay);
            EntrantFinished      activity3 = new EntrantFinished(base.InstancedEvent, base.Entrant, -8193);
            EntrantFinished      activity4 = new EntrantFinished(base.InstancedEvent, base.Entrant, 8202);
            OnUpdateTick         activity5 = new OnUpdateTick(base.InstancedEvent, base.Entrant);
            Conclude             item      = new Conclude(base.InstancedEvent, base.Entrant);
            FlushCops            item2     = new FlushCops();
            LoadBehavior         item3     = new LoadBehavior(base.InstancedEvent, base.Entrant, "BEHAVIOR_GAMEPLAY_PURSUIT", "PursuitMonitorBehavior");
            EntrantLoaded        item4     = new EntrantLoaded(base.InstancedEvent, base.Entrant, "Entrants.Loading");
            PrepareScoringMethod item5     = new PrepareScoringMethod(base.InstancedEvent, base.Entrant);
            EnableLoadingScreen  item6     = new EnableLoadingScreen(false);
            HandleTutorial       item7     = new HandleTutorial(base.InstancedEvent, base.Entrant, TutorialSource.kTutorialSource_Pursuit);
            Launch item8 = new Launch(base.InstancedEvent, base.Entrant);
            AssignPursuitEscalation item9 = new AssignPursuitEscalation(base.Event.EventDef.PursuitEscalation().GetKey());

            state.EnterActivity.Activities.Add(item3);
            state.Transitions.Add(new Transition("countdown"));
            LockEntrant                 item10    = new LockEntrant(base.InstancedEvent, base.Entrant, true);
            EnableKeyboard              item11    = new EnableKeyboard(true);
            FlushTraffic                item12    = new FlushTraffic();
            LoadBlackBoards             item13    = new LoadBlackBoards(base.Event, BlackBoardFlag.kBlackBoardFlag_Running);
            Countdown                   activity6 = new Countdown(base.InstancedEvent, base.Entrant);
            TryPerfectLaunch            item14    = new TryPerfectLaunch(base.InstancedEvent, base.Entrant);
            LockEntrant                 item15    = new LockEntrant(base.InstancedEvent, base.Entrant, false);
            LaunchPursuitByOpponentHeat item16    = new LaunchPursuitByOpponentHeat(base.InstancedEvent, base.Entrant);

            state2.EnterActivity.Activities.Add(item10);
            state2.EnterActivity.Activities.Add(item9);
            state2.EnterActivity.Activities.Add(item5);
            state2.EnterActivity.Activities.Add(item4);
            state2.EnterActivity.Activities.Add(item11);
            state2.EnterActivity.Activities.Add(item12);
            state2.EnterActivity.Activities.Add(item6);
            state2.EnterActivity.Activities.Add(item13);
            state2.EnterActivity.Activities.Add(item7);
            state2.Transitions.Add(new Transition("inpursuit", activity6));
            state2.ExitActivity.Activities.Add(item14);
            state2.ExitActivity.Activities.Add(item8);
            state2.ExitActivity.Activities.Add(item15);
            state2.ExitActivity.Activities.Add(item16);
            VisualEffect           item17 = new VisualEffect(EffectType.ENTER_COP_PURSUIT);
            EnablePointsOfInterest item18 = new EnablePointsOfInterest(4291711951u, true);

            GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitCooldown> activity7 = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitCooldown>(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            EnablePointsOfInterest item19 = new EnablePointsOfInterest(4291711951u, false);

            state3.EnterActivity.Activities.Add(item17);
            state3.EnterActivity.Activities.Add(item18);
            state3.Transitions.Add(new Transition("cooldown", activity7));
            state3.Transitions.Add(new Transition("busted", activity2));
            state3.Transitions.Add(new Transition("done", activity4));
            state3.Transitions.Add(new Transition(activity5));
            state3.ExitActivity.Activities.Add(item19);
            EnablePointsOfInterest item20 = new EnablePointsOfInterest(3470858927u, true);

            GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEvaded> activity8 = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEvaded>(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            EnablePointsOfInterest item21 = new EnablePointsOfInterest(3470858927u, false);
            HandleTutorial         item22 = new HandleTutorial(base.InstancedEvent, base.Entrant, TutorialSource.kTutorialSource_PursuitCooldown);

            state4.EnterActivity.Activities.Add(item20);
            state4.EnterActivity.Activities.Add(item22);
            state4.Transitions.Add(new Transition("inpursuit", activity));
            state4.Transitions.Add(new Transition("evaded", activity8));
            state4.Transitions.Add(new Transition("busted", activity2));
            state4.Transitions.Add(new Transition("done", activity4));
            state4.Transitions.Add(new Transition(activity5));
            state4.ExitActivity.Activities.Add(item21);
            FinishEntrant activity9 = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.Evaded);
            HardwareBlinkingEffectEntrant item23 = new HardwareBlinkingEffectEntrant(base.InstancedEvent, base.Entrant, 4278216447u, 3.8f, 0.4f);

            state6.EnterActivity.Activities.Add(item23);
            state6.Transitions.Add(new Transition("post", activity3));
            state6.Transitions.Add(new Transition("done", activity4));
            state6.Transitions.Add(new Transition(activity9));
            state6.ExitActivity.Activities.Add(item);
            FinishEntrant activity10             = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.Busted);
            HardwareBlinkingEffectEntrant item24 = new HardwareBlinkingEffectEntrant(base.InstancedEvent, base.Entrant, 4294901760u, 3f, 0.1f);
            Bust item25 = new Bust(base.InstancedEvent, base.Entrant);

            state5.EnterActivity.Activities.Add(item24);
            state5.Transitions.Add(new Transition("post", activity3));
            state5.Transitions.Add(new Transition("done", activity4));
            state5.Transitions.Add(new Transition(activity10));
            state5.ExitActivity.Activities.Add(item25);
            OverrideVehicleControl item26     = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Stop);
            ReleaseBehavior        item27     = new ReleaseBehavior(base.InstancedEvent, base.Entrant, "BEHAVIOR_GAMEPLAY_PURSUIT");
            PostEventScreen        activity11 = new PostEventScreen(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            ChangeBlackBoard       item28     = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 3114481865u);
            ChangeBlackBoard       item29     = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 331198907u);

            state7.EnterActivity.Activities.Add(item28);
            state7.EnterActivity.Activities.Add(item29);
            state7.EnterActivity.Activities.Add(item26);
            state7.EnterActivity.Activities.Add(item2);
            state7.EnterActivity.Activities.Add(item12);
            state7.EnterActivity.Activities.Add(item27);
            state7.Transitions.Add(new Transition("done", activity11));
            OverrideVehicleControl item30 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Release);
            CleanupScoringMethod   item31 = new CleanupScoringMethod(base.InstancedEvent, base.Entrant);

            state8.EnterActivity.Activities.Add(item30);
            state8.EnterActivity.Activities.Add(item31);
            stateGraph.InitialState = "initial";
            stateGraph.DoneState    = "done";
            stateGraph.States.Add(state);
            stateGraph.States.Add(state2);
            stateGraph.States.Add(state3);
            stateGraph.States.Add(state4);
            stateGraph.States.Add(state5);
            stateGraph.States.Add(state6);
            stateGraph.States.Add(state7);
            stateGraph.States.Add(state8);
            return(stateGraph);
        }
Exemple #2
0
        // Token: 0x06001400 RID: 5120 RVA: 0x0001EF78 File Offset: 0x0001DF78
        protected override WorkflowElement CreateBody()
        {
            StateGraph stateGraph          = new StateGraph(string.Format("OpponentPursuitSubgraph: {0}", base.Entrant.Opponent.OpponentName));
            State      state               = new State("initial");
            State      state2              = new State("inpursuit");
            State      state3              = new State("busted");
            State      state4              = new State("spectate");
            State      state5              = new State("respawn");
            State      state6              = new State("ghost");
            State      state7              = new State("post");
            State      item                = new State("done");
            LaunchPursuitByEventHeat item2 = new LaunchPursuitByEventHeat(base.Event);

            new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEngaged>(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitBusted> activity = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitBusted>(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            EntrantFinished activity2 = new EntrantFinished(base.InstancedEvent, base.Entrant, -1);

            if (base.Entrant.Opponent is LocalHumanOpponent)
            {
                state.EnterActivity.Activities.Add(item2);
                state.Transitions.Add(new Transition("inpursuit"));
            }
            else
            {
                state.Transitions.Add(new Transition("inpursuit"));
            }
            ReinitiatePursuit    item3     = new ReinitiatePursuit();
            RadialBustMeterLogic activity3 = new RadialBustMeterLogic(base.InstancedEvent, base.Entrant);

            if (base.Entrant.Opponent is LocalHumanOpponent)
            {
                state2.EnterActivity.Activities.Add(item3);
                state2.Transitions.Add(new Transition("busted", activity));
                state2.Transitions.Add(new Transition("post", activity2));
                state2.Transitions.Add(new Transition(activity3));
            }
            else
            {
                state2.Transitions.Add(new Transition("busted", activity));
                state2.Transitions.Add(new Transition("post", activity2));
            }
            Timer             activity4 = new Timer(new InArgument <float>(new InArgumentHandler <float>(base.Event.EventDef.SpectateTime)));
            SetSignal         item4     = new SetSignal("TeamEscape.AllBusted");
            UnSetSignal       item5     = new UnSetSignal("TeamEscape.AllBusted");
            RespawnFlasher    flasher   = new RespawnFlasher(base.Event.EventDef.SpectateTime() * 1000f);
            SetOpponentStatus item6     = new SetOpponentStatus(base.InstancedEvent, base.Entrant, OpponentStatus.kOpponent_NotSpectatable, true);
            SetOpponentStatus item7     = new SetOpponentStatus(base.InstancedEvent, base.Entrant, OpponentStatus.kOpponent_NotSpectatable, false);
            EntrantHighlight  item8     = new EntrantHighlight(base.InstancedEvent, base.Entrant, EntrantHighlight.kHighlight_Red);
            DisplayFlasher    item9     = new DisplayFlasher(base.InstancedEvent, base.Entrant, this.localBustedFlasher, true);
            HideFlasher       item10    = new HideFlasher(base.InstancedEvent, base.Entrant, this.localBustedFlasher);
            DisplayFlasher    item11    = new DisplayFlasher(base.InstancedEvent, base.Entrant, new FormattedFlasher(2571601381u, base.Entrant.Opponent.ToString()));

            GameCore.Activities.Entrant.Components.EnableGadget item12 = new GameCore.Activities.Entrant.Components.EnableGadget(base.InstancedEvent, base.Entrant, "TeamEscapePursuitBarGadget", GameCore.Activities.Entrant.Components.EnableGadget.GadgetToggle.Disable);
            HideAllGadgetsButThese item13 = new HideAllGadgetsButThese(base.InstancedEvent, base.Entrant, new string[]
            {
                "FlasherGadget",
                "Chat",
                "MultiplayerPursuitHUD",
                "Options"
            });
            SetCamera                 item14 = new SetCamera(base.InstancedEvent, base.Entrant, "CDActionSpectate");
            WaitForLoading            item15 = new WaitForLoading(0.25f);
            GetSpectateTargetPosition getSpectateTargetPosition = new GetSpectateTargetPosition(base.InstancedEvent);

            getSpectateTargetPosition.SpectateTargetPersonaId = new OutArgument <long>(this.spectateTargetPersonaId);
            getSpectateTargetPosition.Position  = new OutArgument <Vector3>(this.warpPosition);
            getSpectateTargetPosition.Direction = new OutArgument <Vector3>(this.warpDirection);
            getSpectateTargetPosition.Mps       = new OutArgument <float>(this.warpMps);
            OverrideVehicleControl item16    = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Stop);
            DisplayFlasher         item17    = new DisplayFlasher(base.InstancedEvent, base.Entrant, flasher);
            HideFlasher            item18    = new HideFlasher(base.InstancedEvent, base.Entrant, flasher);
            SendRespawnMessage     item19    = new SendRespawnMessage(base.InstancedEvent, base.Entrant, new InArgument <long>(this.spectateTargetPersonaId));
            WaitForRespawnMessage  activity5 = new WaitForRespawnMessage(base.InstancedEvent, base.Entrant, Ports.Gameplay, new OutArgument <long>(this.spectateTargetPersonaId));
            WaitForAvailableStrike activity6 = new WaitForAvailableStrike(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            FinishEntrant          activity7 = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.Busted);
            EntrantBustedAudio     item20    = new EntrantBustedAudio(base.InstancedEvent, base.Entrant);

            state3.EnterActivity.Activities.Add(item4);
            state3.EnterActivity.Activities.Add(item8);
            state3.EnterActivity.Activities.Add(item6);
            state3.EnterActivity.Activities.Add(item20);
            state3.Transitions.Add(new Transition("spectate", activity6));
            state3.Transitions.Add(new Transition(activity7));
            state3.Transitions.Add(new Transition("post", activity2));
            state3.ExitActivity.Activities.Add(item5);
            ChangeBlackBoard item21          = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 3285804633u);
            CacheBlackBoard  cacheBlackBoard = new CacheBlackBoard(BlackBoardChannel.kBlackBoard_Audio);

            cacheBlackBoard.BlackboardKey = new OutArgument <uint>(this.cachedAudioBlackBoard);
            UncacheBlackBoard uncacheBlackBoard = new UncacheBlackBoard(BlackBoardChannel.kBlackBoard_Audio);

            uncacheBlackBoard.BlackboardKey = new InArgument <uint>(this.cachedAudioBlackBoard);
            if (base.Entrant.Opponent is LocalHumanOpponent)
            {
                state4.EnterActivity.Activities.Add(item4);
                state4.EnterActivity.Activities.Add(item16);
                state4.EnterActivity.Activities.Add(item12);
                state4.EnterActivity.Activities.Add(item9);
                state4.EnterActivity.Activities.Add(item13);
                state4.EnterActivity.Activities.Add(item14);
                state4.EnterActivity.Activities.Add(item15);
                state4.EnterActivity.Activities.Add(item10);
                state4.EnterActivity.Activities.Add(item17);
                state4.EnterActivity.Activities.Add(cacheBlackBoard);
                state4.EnterActivity.Activities.Add(item21);
                state4.Transitions.Add(new Transition("ghost", activity4));
                state4.Transitions.Add(new Transition("post", activity2));
                state4.ExitActivity.Activities.Add(getSpectateTargetPosition);
                state4.ExitActivity.Activities.Add(item19);
                state4.ExitActivity.Activities.Add(item18);
                state4.ExitActivity.Activities.Add(item5);
                state4.ExitActivity.Activities.Add(uncacheBlackBoard);
            }
            else
            {
                state4.EnterActivity.Activities.Add(item4);
                state4.EnterActivity.Activities.Add(item16);
                state4.EnterActivity.Activities.Add(item11);
                state4.Transitions.Add(new Transition("ghost", activity5));
                state4.Transitions.Add(new Transition("post", activity2));
                state4.ExitActivity.Activities.Add(item5);
            }
            Timer activity8 = new Timer(new InArgument <float>(() => 0.5f));

            if (base.Entrant.Opponent is LocalHumanOpponent)
            {
                state5.Transitions.Add(new Transition("ghost", activity8));
            }
            else
            {
                state5.Transitions.Add(new Transition("ghost"));
            }
            UnHideAllGadgets item22    = new UnHideAllGadgets(base.InstancedEvent, base.Entrant);
            Timer            activity9 = new Timer(new InArgument <float>(new InArgumentHandler <float>(base.Event.EventDef.GhostDebuffTime)));
            EnableGhosting   item23    = new EnableGhosting(base.InstancedEvent, base.Entrant, true, base.Event.EventDef.GhostDebuffTime());

            GameCore.Activities.Entrant.Components.EnableGadget item24 = new GameCore.Activities.Entrant.Components.EnableGadget(base.InstancedEvent, base.Entrant, "TeamEscapePursuitBarGadget", GameCore.Activities.Entrant.Components.EnableGadget.GadgetToggle.Enable);
            EnableGhosting   item25 = new EnableGhosting(base.InstancedEvent, base.Entrant, false);
            RepairTires      item26 = new RepairTires(base.InstancedEvent, base.Entrant, base.InstancedEvent.EventDef.GhostDebuffTime());
            EntrantHighlight item27 = new EntrantHighlight(base.InstancedEvent, base.Entrant, EntrantHighlight.kHighlight_None);
            SetCamera        item28 = new SetCamera(base.InstancedEvent, base.Entrant, "CDActionDrive");

            GameCore.Activities.Entrant.Components.WarpTo warpTo = new GameCore.Activities.Entrant.Components.WarpTo(base.InstancedEvent, base.Entrant);
            warpTo.Position  = new InArgument <Vector3>(this.warpPosition);
            warpTo.Direction = new InArgument <Vector3>(this.warpDirection);
            warpTo.Mps       = new InArgument <float>(this.warpMps);
            OverrideVehicleControl item29 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Release);
            CopyRoutingState       item30 = new CopyRoutingState(base.InstancedEvent, base.Entrant, new InArgument <long>(this.spectateTargetPersonaId));
            RechargeAllPowerups    item31 = new RechargeAllPowerups();
            OverridePursuitBar     item32 = new OverridePursuitBar(base.InstancedEvent, base.Entrant, 0f);

            if (base.Entrant.Opponent is LocalHumanOpponent)
            {
                state6.EnterActivity.Activities.Add(item22);
                state6.EnterActivity.Activities.Add(item32);
                state6.EnterActivity.Activities.Add(item29);
                state6.EnterActivity.Activities.Add(warpTo);
                state6.EnterActivity.Activities.Add(item23);
                state6.EnterActivity.Activities.Add(item30);
                state6.EnterActivity.Activities.Add(item12);
                state6.EnterActivity.Activities.Add(item31);
                state6.EnterActivity.Activities.Add(item28);
                state6.EnterActivity.Activities.Add(item7);
                state6.EnterActivity.Activities.Add(item27);
                state6.EnterActivity.Activities.Add(item26);
                state6.Transitions.Add(new Transition("inpursuit", activity9));
                state6.Transitions.Add(new Transition("post", activity2));
                state6.ExitActivity.Activities.Add(item24);
                state6.ExitActivity.Activities.Add(item25);
            }
            else
            {
                state6.EnterActivity.Activities.Add(item30);
                state6.EnterActivity.Activities.Add(item29);
                state6.EnterActivity.Activities.Add(item7);
                state6.EnterActivity.Activities.Add(item27);
                state6.Transitions.Add(new Transition("inpursuit", activity9));
                state6.Transitions.Add(new Transition("post", activity2));
            }
            ReleaseBehavior item33 = new ReleaseBehavior(base.InstancedEvent, base.Entrant, "BEHAVIOR_GAMEPLAY_PURSUIT");

            state7.EnterActivity.Activities.Add(item22);
            state7.EnterActivity.Activities.Add(item6);
            state7.EnterActivity.Activities.Add(item33);
            state7.Transitions.Add(new Transition("done"));
            stateGraph.InitialState = "initial";
            stateGraph.DoneState    = "done";
            stateGraph.States.Add(state);
            stateGraph.States.Add(state2);
            stateGraph.States.Add(state3);
            stateGraph.States.Add(state4);
            stateGraph.States.Add(state5);
            stateGraph.States.Add(state6);
            stateGraph.States.Add(state7);
            stateGraph.States.Add(item);
            return(stateGraph);
        }