void Create() { if( GameNetworkServer.Instance != null ) { Log( "Error: Already created" ); return; } GameNetworkServer server = new GameNetworkServer( "NeoAxis Chat Server", EngineVersionInformation.Version, 128, false ); server.UserManagementService.AddUserEvent += UserManagementService_AddUserEvent; server.UserManagementService.RemoveUserEvent += UserManagementService_RemoveUserEvent; server.ChatService.ReceiveText += ChatService_ReceiveText; int port = 56565; string error; if( !server.BeginListen( port, out error ) ) { Log( "Error: " + error ); Destroy(); return; } Log( "Server has been created" ); Log( "Listening port {0}...", port ); buttonCreate.Enabled = false; buttonDestroy.Enabled = true; }
// public GameNetworkServer(string serverName, string serverVersion, int maxConnections, bool entitySystemServiceEnabled) : base(serverName, serverVersion, maxConnections) { if (instance != null) { Log.Fatal("GameNetworkServer.GameNetworkServer: instance != null."); } instance = this; //register network services //register user management service userManagementService = new UserManagementServerNetworkService(); RegisterService(userManagementService); //register custom messages service customMessagesService = new CustomMessagesServerNetworkService(); RegisterService(customMessagesService); //register chat service chatService = new ChatServerNetworkService(userManagementService); RegisterService(chatService); //register entity system service if (entitySystemServiceEnabled) { entitySystemService = new EntitySystemServerNetworkService(userManagementService); RegisterService(entitySystemService); } }
// public GameNetworkServer( string serverName, string serverVersion, int maxConnections, bool entitySystemServiceEnabled) : base(serverName, serverVersion, maxConnections) { if( instance != null ) Log.Fatal( "GameNetworkServer.GameNetworkServer: instance != null." ); instance = this; //register network services //register user management service userManagementService = new UserManagementServerNetworkService(); RegisterService( userManagementService ); //register custom messages service customMessagesService = new CustomMessagesServerNetworkService(); RegisterService( customMessagesService ); //register chat service chatService = new ChatServerNetworkService( userManagementService ); RegisterService( chatService ); //register entity system service if( entitySystemServiceEnabled ) { entitySystemService = new EntitySystemServerNetworkService( userManagementService ); RegisterService( entitySystemService ); } }
public override void OnUpdate() { StringBuilder text = new StringBuilder(""); //GameNetworkServer GameNetworkServer server = GameNetworkServer.Instance; if (server != null) { text.Append("Server:\n"); foreach (NetworkNode.ConnectedNode connectedNode in server.ConnectedNodes) { GetConnectedNodeData(connectedNode, text); } text.Append("\n"); } //GameNetworkClient GameNetworkClient client = GameNetworkClient.Instance; if (client != null && client.Status == NetworkConnectionStatuses.Connected) { text.Append("Client:\n"); GetConnectedNodeData(client.ServerConnectedNode, text); text.Append("\n"); } if (text.Length == 0) { text.Append("No connections"); } //EntitySystem statistics if (EntitySystemWorld.Instance != null) { EntitySystemWorld.NetworkingInterface networkingInterface = EntitySystemWorld.Instance._GetNetworkingInterface(); if (networkingInterface != null) { string[] lines = networkingInterface.GetStatisticsAsText(); foreach (string line in lines) { text.AppendFormat("- {0}\n", line); } } } PageControl.Controls["Data"].Text = text.ToString(); }
public override void Dispose( string reason ) { base.Dispose( reason ); instance = null; }
void CreateServer_Click( EButton sender ) { if( string.IsNullOrEmpty( userName ) ) { SetInfo( "Invalid user name.", true ); return; } SetInfo( "Creating server...", false ); GameNetworkServer server = new GameNetworkServer( "NeoAxis Server", EngineVersionInformation.Version, 128, true ); int port = 56565; string error; if( !server.BeginListen( port, out error ) ) { SetInfo( "Error: " + error, true ); server.Dispose( "" ); return; } //create user for server server.UserManagementService.CreateServerUser( userName ); //close all windows foreach( EControl control in GameEngineApp.Instance.ControlManager.Controls ) control.SetShouldDetach(); //create lobby window MultiplayerLobbyWindow lobbyWindow = new MultiplayerLobbyWindow(); GameEngineApp.Instance.ControlManager.Controls.Add( lobbyWindow ); GameEngineApp.Instance.Server_OnCreateServer(); }
public override void Dispose(string reason) { base.Dispose(reason); instance = null; }
void Create() { if( GameNetworkServer.Instance != null ) { Log( "Error: Server already created" ); return; } string mapName = comboBoxMaps.SelectedItem as string; if( string.IsNullOrEmpty( mapName ) ) { Log( "Error: You should choose a start map" ); return; } GameNetworkServer server = new GameNetworkServer( "NeoAxis Game Server", EngineVersionInformation.Version, 128, true ); server.UserManagementService.AddUserEvent += UserManagementService_AddUserEvent; server.UserManagementService.RemoveUserEvent += UserManagementService_RemoveUserEvent; server.ChatService.ReceiveText += ChatService_ReceiveText; int port = 56565; string error; if( !server.BeginListen( port, out error ) ) { Log( "Error: " + error ); Destroy(); return; } Log( "Server has been created" ); Log( "Listening port {0}...", port ); buttonCreate.Enabled = false; buttonDestroy.Enabled = true; comboBoxMaps.Enabled = false; //load a map Log( "Loading map \"{0}\"...", mapName ); MapLoad( mapName ); }