Exemple #1
0
        public static void LoadRoleData_Friend(GameBase.Network.Internal.ROLEDATA_FRIEND info)
        {
            MySqlCommand command;
            String       _key = String.Format(MysqlString.LOADROLEDATA_FRIEND, info.playerid);

            command = new MySqlCommand(_key, MysqlConn.GetConn());
            MysqlConn.Conn_Open();
            MySqlDataReader reader = command.ExecuteReader();

            while (reader.Read())
            {
                if (!reader.HasRows)
                {
                    break;
                }
                GameBase.Network.Internal.RoleData_Friend friend = new GameBase.Network.Internal.RoleData_Friend();
                friend.id         = reader.GetInt32("id");
                friend.friendid   = reader.GetUInt32("friendid");
                friend.friendname = reader.GetString("friendname");
                friend.friendname = Coding.Latin1ToGB2312(friend.friendname);
                friend.friendtype = reader.GetByte("friendtype");
                info.list_item.Add(friend);
            }
            MysqlConn.Conn_Close();
            command.Dispose();
        }
Exemple #2
0
        public static void SaveRoleData_Friend(GameBase.Network.Internal.ROLEDATA_FRIEND info)
        {
            MySqlCommand command;
            String       sql   = "";
            bool         bSave = false;

            for (int i = 0; i < info.list_item.Count; i++)
            {
                GameBase.Network.Internal.RoleData_Friend friend = info.list_item[i];


                if (friend.id == -1)
                {
                    //先删除己方-
                    sql     = String.Format(MysqlString.DELETEROLEDATA_FRIEND, friend.friendid, info.playerid);
                    command = new MySqlCommand(sql, MysqlConn.GetConn());
                    MysqlConn.Conn_Open();
                    command.ExecuteNonQuery();
                    MysqlConn.Conn_Close();
                    command.Dispose();

                    //删除自己
                    sql   = String.Format(MysqlString.DELETEROLEDATA_FRIEND, info.playerid, friend.friendid);
                    bSave = true;
                }
                else if (friend.id == 0)
                {
                    friend.friendname = Coding.GB2312ToLatin1(friend.friendname);
                    sql   = String.Format(MysqlString.SAVEROLEDATA_FRIEND, info.playerid, friend.friendtype, friend.friendid, friend.friendname);
                    bSave = true;
                }
                if (!bSave)
                {
                    continue;
                }
                command = new MySqlCommand(sql, MysqlConn.GetConn());
                MysqlConn.Conn_Open();
                command.ExecuteNonQuery();
                MysqlConn.Conn_Close();
                command.Dispose();
            }
        }
        // public void SetFriendTarget(uint typeid)
        // {
        //     mTargetId = typeid;
        // }
        //public uint GetFriendTarget() { return mTargetId; }
        //添加好友
        public void AddFriend(uint playerid,byte type,bool party =true)
        {
            PlayerObject target = UserEngine.Instance().FindPlayerObjectToPlayerId((int)playerid);
            if (target == null) return;
            for (int i = 0; i < mList.Count; i++)
            {
                if (mList[i].friendid == (uint)target.GetBaseAttr().player_id &&
                    mList[i].friendtype == type)
                {
                    if (mList[i].id != -1) //删除标识
                    {
                        return;
                    }
                    else
                    {
                        mList.RemoveAt(i);
                        break;
                    }

                }
            }

            play.LeftNotice(string.Format("{0},{1}锸血为盟,宣誓从此将生死与共,永不背叛!", play.GetName(), target.GetName()));

            RoleData_Friend friend = new RoleData_Friend();
            friend.id = 0;
            friend.friendid = (uint)target.GetBaseAttr().player_id;
            friend.friendtype = type;
            friend.friendname = target.GetName();
            mList.Add(friend);
            SendFriendInfo(friend);

            if (party)
            {
                target.GetFriendSystem().AddFriend((uint)play.GetBaseAttr().player_id, type, false);
            }
        }
 public void Create(byte[] msg)
 {
     PackIn inpack = new PackIn(msg);
     inpack.ReadUInt16();
     playerid = inpack.ReadInt32();
     key = inpack.ReadInt32();
     key2 = inpack.ReadInt32();
     int count = inpack.ReadInt32();
     for (int i = 0; i < count; i++)
     {
         RoleData_Friend item = new RoleData_Friend();
         item.Create(null, inpack);
         list_item.Add(item);
     }
 }
Exemple #5
0
 public static void LoadRoleData_Friend(GameBase.Network.Internal.ROLEDATA_FRIEND info)
 {
     MySqlCommand command;
     String _key = String.Format(MysqlString.LOADROLEDATA_FRIEND, info.playerid);
     command = new MySqlCommand(_key, MysqlConn.GetConn());
     MysqlConn.Conn_Open();
     MySqlDataReader reader = command.ExecuteReader();
     while (reader.Read())
     {
         if (!reader.HasRows) break;
         GameBase.Network.Internal.RoleData_Friend friend = new GameBase.Network.Internal.RoleData_Friend();
         friend.id = reader.GetInt32("id");
         friend.friendid = reader.GetUInt32("friendid");
         friend.friendname = reader.GetString("friendname");
         friend.friendname = Coding.Latin1ToGB2312(friend.friendname);
         friend.friendtype = reader.GetByte("friendtype");
         info.list_item.Add(friend);
     }
     MysqlConn.Conn_Close();
     command.Dispose();
 }
 public void SendFriendInfo(RoleData_Friend info, byte type = NetMsg.MsgFriendInfo.TYPE_FRIEND)
 {
     NetMsg.MsgFriendInfo data = new NetMsg.MsgFriendInfo();
     data.Create(null, play.GetGamePackKeyEx());
     data.playerid = info.friendid;
     data.type = type;
     data.name = info.friendname;
     PlayerObject obj = UserEngine.Instance().FindPlayerObjectToPlayerId((int)info.friendid);
     if (obj != null)
     {
         data.Online = 1;
         data.level = obj.GetBaseAttr().level;
         data.fightpower = (uint)obj.GetFightSoul();
     }
     play.SendData(data.GetBuffer());
 }