Create() public méthode

public Create ( byte msg ) : void
msg byte
Résultat void
Exemple #1
0
        public void ProcessAddRoleData_Item(byte[] data)
        {
            GameBase.Network.Internal.AddRoleData_Item info = new GameBase.Network.Internal.AddRoleData_Item();
            info.Create(data);
            uint _key = 0;

            if (!Data.AddRoleData_Item(info, ref _key))
            {
                Log.Instance().WriteLog("保存角色物品信息失败,角色id:" + info.item.playerid.ToString());
            }
            GameBase.Network.Internal.AddRoleData_Item_Ret ret = new GameBase.Network.Internal.AddRoleData_Item_Ret();
            ret.id     = _key;
            ret.gameid = info.gameid;
            ret.sordid = info.sortid;
            SessionManager.Instance().SendMapServer(0, ret.GetBuffer());
        }