private void btnProceed2_Click(object sender, EventArgs e)
        {
            if (Global.g_moveStep2 == Global.MOVEMENT.Empty)
            {
                return;
            }

            MovementDecision.EmulateMovement(Global.g_moveStep2.nX, Global.g_moveStep2.nY, Global.g_moveStep2.nD);
        }
        private void timer_process_Tick(object sender, EventArgs e)
        {
            timer_process.Enabled = false;

            Bitmap   bitmap   = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
            Graphics graphics = Graphics.FromImage(bitmap as Image);

            graphics.CopyFromScreen(0, 0, 0, 0, bitmap.Size);
            bitmap.Save("4.png");

            long Ticks = DateTime.Now.Millisecond;
            Mat  mat   = new Mat("4.png", Emgu.CV.CvEnum.LoadImageType.Color);
            Image <Bgr, Byte>  imgBgr = mat.ToImage <Bgr, Byte>();
            Image <Gray, Byte> imgGray = mat.ToImage <Gray, Byte>();
            int nWid = imgGray.Width; int nHei = imgGray.Height;

            byte[,,] pData = imgGray.Data;
            for (int y = 0; y < nHei; y++)
            {
                for (int x = 0; x < nWid; x++)
                {
                    byte c = pData[y, x, 0];
                    if (c > 5)
                    {
                        pData[y, x, 0] = 0;
                    }
                    else
                    {
                        pData[y, x, 0] = 255;
                    }
                }
            }

            CvBlobs blobs = new CvBlobs();

            _blobDetector.Detect(imgGray, blobs);
            blobs.FilterByArea(100, int.MaxValue);
            //_tracker.Process(smoothedFrame, forgroundMask);
            if (blobs.Count < 1)
            {
                timer_process.Enabled = true;
                return;
            }

            //-------------------------------
            Rectangle rc = Rectangle.Empty;

            foreach (var pair in blobs)
            {
                CvBlob b = pair.Value;
                rc = b.BoundingBox;
                //CvInvoke.Rectangle(imgBgr, b.BoundingBox, new MCvScalar(255.0, 0, 0), 2);
                break;
            }

            // -------Detect Blue Region ---- /
            imgGray = imgBgr.Convert <Gray, Byte>();
            pData   = imgGray.Data;
            for (int y = 0; y < nHei; y++)
            {
                for (int x = 0; x < nWid; x++)
                {
                    if (!rc.Contains(x, y))
                    {
                        pData[y, x, 0] = 0;
                        continue;
                    }

                    byte c = pData[y, x, 0];
                    if (c >= 100 && c <= 120)
                    {
                        pData[y, x, 0] = 255;
                    }
                    else
                    {
                        pData[y, x, 0] = 0;
                    }
                }
            }

            blobs.Clear();
            _blobDetector.Detect(imgGray, blobs);
            blobs.FilterByArea(100, int.MaxValue);
            //_tracker.Process(smoothedFrame, forgroundMask);
            if (blobs.Count < 1)
            {
                timer_process.Enabled = true;
                return;
            }

            //-------------------------------
            rc = Rectangle.Empty;

            int nSizeMax = 0;

            foreach (var pair in blobs)
            {
                CvBlob b = pair.Value;
                if (b.BoundingBox.Width * b.BoundingBox.Height > nSizeMax)
                {
                    rc       = b.BoundingBox;
                    nSizeMax = rc.Width * rc.Height;
                }
                //break;
            }

            CvInvoke.Rectangle(imgBgr, rc, new MCvScalar(255, 255, 0), 2);

            Global.g_rcROI = rc;

            Global.DEF_MAIN_BOARD_X = 238;
            Global.DEF_MAIN_BOARD_Y = 42;
            Global.DEF_MAIN_BOARD_W = 570;
            Global.DEF_MAIN_BOARD_H = 570;

            int nGameBoardX = Global.DEF_MAIN_BOARD_X + rc.X;
            int nGameBoardY = Global.DEF_MAIN_BOARD_Y + rc.Y;

            Global.GetRatioCalcedValues(rc.Width, rc.Height, ref nGameBoardX, ref nGameBoardY);
            Global.GetRatioCalcedValues(rc.Width, rc.Height, ref Global.DEF_MAIN_BOARD_W, ref Global.DEF_MAIN_BOARD_H);

            CvInvoke.Rectangle(imgBgr, new Rectangle(nGameBoardX, nGameBoardY, Global.DEF_MAIN_BOARD_W, Global.DEF_MAIN_BOARD_H), new MCvScalar(255, 255, 0), 2);

            Global.DEF_MARKS_X = 15;
            Global.DEF_MARKS_Y = 204;
            Global.DEF_MARKS_W = 189;
            Global.DEF_MARKS_H = 69;

            int nMarksX = Global.DEF_MARKS_X + rc.X;
            int nMarksY = Global.DEF_MARKS_Y + rc.Y;

            Global.GetRatioCalcedValues(rc.Width, rc.Height, ref nMarksX, ref nMarksY);
            Global.GetRatioCalcedValues(rc.Width, rc.Height, ref Global.DEF_MARKS_W, ref Global.DEF_MARKS_H);
            CvInvoke.Rectangle(imgBgr, new Rectangle(nMarksX, nMarksY, Global.DEF_MARKS_W, Global.DEF_MARKS_H), new MCvScalar(255, 255, 0), 2);

            int nStepX = Global.DEF_MAIN_BOARD_W / 8;
            int nStepY = Global.DEF_MAIN_BOARD_H / 8;

            var rois       = new List <Rectangle>();          // List of rois
            var imageparts = new List <Image <Bgr, byte> >(); // List of extracted image parts

            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    Rectangle roi = new Rectangle(nGameBoardX + j * nStepX, nGameBoardY + i * nStepY, Global.DEF_ITEM_W, Global.DEF_ITEM_H);
                    rois.Add(roi);
                    imgBgr.ROI = roi;
                    imageparts.Add(imgBgr.Copy());
                }
            }

            imgBgr.ROI = Rectangle.Empty;

            m_LstCharacter.Clear();

            bool bCanProcess = true;
            int  k = 0, nRow = 0, nCol = 0;

            foreach (Image <Bgr, Byte> img in imageparts)
            {
                int nCharac = (int)ImageMatcher.DetermineCharacter(img);
                m_LstCharacter.Add(nCharac);

                MovementDecision.g_AllocCharacters[nRow, nCol] = nCharac;
                nCol++;

                if (nCol >= 8)
                {
                    nRow++; nCol = 0;
                }

                //if (nCharac != 0)
                CvInvoke.Rectangle(imgBgr, rois[k], new MCvScalar(255, 255, 0), 2);
                //CvInvoke.Rectangle(imgBgr, rois[k], cols[nCharac - 1], 2);

                if (nCharac == 0)
                {
                    bCanProcess = false;
                }

                k++;
            }

            string szLine = "";

            lstBox.Items.Clear();
            for (int i = 0; i < 8; i++)
            {
                szLine = "";
                for (int j = 0; j < 8; j++)
                {
                    szLine += "" + MovementDecision.g_AllocCharacters[i, j] + " ";
                }
                lstBox.Items.Add(szLine);
            }

            //imgBgr.Save("processed.png");
            picScr.Image = imgBgr.Bitmap;
            if (!bCanProcess)
            {
                timer_process.Enabled = true;
                return;
            }

            MovementDecision.Process();

            long Ticks2 = DateTime.Now.Millisecond;

            lbProcessTime.Text = "" + (Ticks2 - Ticks);

            timer_process.Enabled = true;
        }
        private void timer_process_Tick(object sender, EventArgs e)
        {
            timer_process.Enabled = false;

            if (!m_bAutoStarted)
            {
                return;
            }

            Mat mat = GetScreenCapture();
            Image <Bgr, Byte>  imgBgr  = mat.ToImage <Bgr, Byte>();
            Image <Gray, Byte> imgGray = mat.ToImage <Gray, Byte>();

            Rectangle rt = GetBlackGameBoxRegion(imgGray);

            if (rt == Rectangle.Empty)
            {
                timer_process.Enabled = true;
                return;
            }

            // -------Detect Blue Region ---- /
            imgGray = imgBgr.Convert <Gray, Byte>();
            Rectangle rc = GetBlueGameBoxRegion(rt, imgGray);

            if (rc == Rectangle.Empty)
            {
                timer_process.Enabled = true;
                return;
            }
            //----------------------------------

            int nMarksX = 0, nMarksY = 0, nGameBoardX = 0, nGameBoardY = 0;

            CalcBasePostions(rc, ref nMarksX, ref nMarksY, ref nGameBoardX, ref nGameBoardY);

            bool bCanProcess = GetAllocatedCharacters(imgBgr, nGameBoardX, nGameBoardY);

            if (!bCanProcess)
            {
                RemoveHintArrows(); timer_process.Enabled = true; return;
            }

            if (!CheckIfMovementStable(imgBgr, nMarksX, nMarksY))
            {
                timer_process.Enabled = true; return;
            }

            int nScore = MovementDecision.Process();

            GenerateHintImage(imgBgr, nGameBoardX, nGameBoardY);
            if (Global.g_bAssistantMode)
            {
                PlaceHintArrows(nGameBoardX, nGameBoardY);
            }

            lbProcessTime.Text    = "" + nScore;
            timer_process.Enabled = true;

            //-----------
            mat.Dispose();
            GC.Collect();
        }