Exemple #1
0
 static int QPYX_UnloadAssetBundle_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 1)
         {
             GameAsset.LoadedAssetBundle QPYX_obj_YXQP = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L_YXQP, 1);
             QPYX_obj_YXQP.UnloadAssetBundle();
             return(0);
         }
         else if (QPYX_count_YXQP == 2)
         {
             GameAsset.LoadedAssetBundle QPYX_obj_YXQP = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L_YXQP, 1);
             bool QPYX_arg0_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 2);
             QPYX_obj_YXQP.UnloadAssetBundle(QPYX_arg0_YXQP);
             return(0);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: GameAsset.LoadedAssetBundle.UnloadAssetBundle"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Exemple #2
0
 /// <summary> 卸载已加载的AssetBundle  </summary>
 public void UnLoadLoadedAssetBundle(LoadedAssetBundle loadedAssetBundle, bool unloadAllLoadedObjects = false, bool force = false)
 {
     --loadedAssetBundle.referencedCount;
     if (loadedAssetBundle.referencedCount <= 0 || force)
     {
         // Debug.LogError("UnLoadLoadedAssetBundle:" + loadedAssetBundle.assetBundleName);
         if (loadedAssetBundle.dependAssetBundles != null)
         {
             for (int i = 0, len = loadedAssetBundle.dependAssetBundles.Length; i < len; ++i)
             {
                 if (loadedAssetBundle.dependAssetBundles[i] != null)
                 {
                     UnLoadLoadedAssetBundle(loadedAssetBundle.dependAssetBundles[i]);
                 }
             }
         }
         //回收AssetBundle
         if (loadedAssetBundle.assetBundle != null)
         {
             loadedAssetBundle.UnloadAssetBundle(unloadAllLoadedObjects);
         }
         RemoveFromLoadedDic(loadedAssetBundle);
         loadedAssetBundle.Reset();
     }
 }
    static int UnloadAssetBundle(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                GameAsset.LoadedAssetBundle obj = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L, 1);
                obj.UnloadAssetBundle();
                return(0);
            }
            else if (count == 2)
            {
                GameAsset.LoadedAssetBundle obj = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L, 1);
                bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
                obj.UnloadAssetBundle(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameAsset.LoadedAssetBundle.UnloadAssetBundle"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }