public GameObjectContainer(GameMasterSettingsConfiguration settings) { GameMaster = new GameArea.GameMaster(settings); }
public static bool StartGameMaster(GameArea.GameMaster gm, IPAddress ip, Int32 port) { GMController = new GameMasterController(gm); return(GMController.ConnectToServer(ip, port)); }
public Logger(GameArea.GameMaster gameMaster) { this.gameMaster = gameMaster; nameGameMasterLogger = "GMlogs.csv"; }
public void InitGameMaster() { settings = new GameMasterSettingsConfiguration(GameMasterSettings.GetDefaultGameMasterSettings()); gameMaster = new GameArea.GameMaster(settings); }
public GameController(GameMasterSettingsConfiguration settings, bool testing = false) { GM = new GameArea.GameMaster(settings); Players = new List <IPlayer>(); TestMode = testing; }