Exemple #1
0
 private void RemoveSlime(Slime slime)
 {
     Slime.numAggroed--;
     objectHandler.RemoveObject(slime);
 }
        public override void OnInteract(BaseObject caller)
        {
            if (caller is Slime)
            {
                Damage(((Slime)caller).damage);
            }
            else if (caller is Walls)
            {
                bounds.X += -(int)vector.X;
                bounds.Y += -(int)vector.Y;
            }

            else if (caller is Doors)
            {
                Slime goblinQuestionmark = parent.SearchFirst <Slime>();
                if (((Doors)caller).enterable == true)
                {
                    if (((Doors)caller).direction == 2)
                    {
                        RoomShower.playerRoomY -= 1;
                        bounds = new Rectangle(7 * Walls.wallSize + 13, 7 * Walls.wallSize, bounds.Width, bounds.Height);
                    }
                    if (((Doors)caller).direction == 3)
                    {
                        RoomShower.playerRoomX += 1;
                        bounds = new Rectangle(1 * Walls.wallSize + 5, 4 * Walls.wallSize, bounds.Width, bounds.Height);
                    }
                    if (((Doors)caller).direction == 4)
                    {
                        RoomShower.playerRoomY += 1;
                        bounds = new Rectangle(7 * Walls.wallSize + 13, 1 * Walls.wallSize + 5, bounds.Width, bounds.Height);
                    }
                    if (((Doors)caller).direction == 5)
                    {
                        RoomShower.playerRoomX -= 1;
                        bounds = new Rectangle(13 * Walls.wallSize + 20, 4 * Walls.wallSize, bounds.Width, bounds.Height);
                    }

                    parent.RemoveObject <Projectile>();
                    parent.RemoveObject <Particle>();
                    parent.RemoveObject <Balloon>();

                    RoomShower.SpawnRoom();
                }
                else
                {
                    bounds.Location -= vector.ToPoint();
                }
            }
            else if (caller is Coin)
            {
                caller.destroy = true;
                Game1.coinCount++;
                totalXP += 200;
                Game1.coinPickupSfx.Play(0.5f, 0, 0);
            }
            else if (caller is TrapDoor)
            {
                ((TrapDoor)caller).EnterTrapDoor();
            }
            else if (caller is Purchasable)
            {
                if (Game1.coinCount >= ((Purchasable)caller).price && Game1.Key.IsPressed(Keys.E) && ((Purchasable)caller).cooldown.Triggered)
                {
                    Game1.coinCount -= ((Purchasable)caller).price;
                    ((Purchasable)caller).cooldown.ResetTimer();
                    ((Purchasable)caller).pickup.Effect(((Purchasable)caller).pickup.effID);
                    if (((Purchasable)caller).pickup.name != "Reroller")
                    {
                        caller.destroy = true;
                    }
                }
            }
        }
 public Slime(float enemyLife, float enemyMaxLife, int enemyDamage, Rectangle enemyBounds, Point enemySpawnPoint, int enemySplitOffs, bool slimeSpawnFrozen, Room slimeRoom, Slime enemySplitSlime)
 {
     bounds       = enemyBounds;
     life         = enemyLife;
     maxLife      = enemyMaxLife;
     damage       = enemyDamage;
     texture      = Game1.slimeSprites;
     spawnPoint   = enemySpawnPoint;
     numSplitoffs = enemySplitOffs;
     splitSlime   = enemySplitSlime;
     spawnFrozen  = slimeSpawnFrozen;
     room         = slimeRoom;
     floor        = room.floor;
 }