public GameLogic() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.IsFullScreen = false; graphics.PreferredBackBufferHeight = 800; graphics.PreferredBackBufferWidth = 480; player1 = new AndroidPlayer(new Vector2(0, 800), Color.Black);//creates an instance of the androidplayer }
public void Update(GameTime gameTime, AndroidPlayer theplayer) //method to move the pointblock { position.X -= theplayer.velocity; }
public void Update(GameTime gameTime, AndroidPlayer theplayer) //method update the game { position.X -= theplayer.velocity; }