public void PlayerInteraction(GameObject other) { if (other is Player.Player) { Player.Player p = (Player.Player)other; playSoundBool = true; taken = true; active = true; this.hitbox = Rectangle.Empty; } }
public override void intersects(GameObject other) { if (other is Player.Player) { Player.Player p = (Player.Player)other; Debug.Write("Player health rose from " + p.health); p.health = p.health + hpPlus; Debug.WriteLine(" to :" + p.health); this.hitbox = Rectangle.Empty; this.taken = true; } }