public void Draw(SpriteBatch spriteBatch, Vector2 Position)
 {
     if (!die)
     {
         this.GetSprite.Draw(Texture2DStorage.GetDownMovingBlueGoriyaSpriteSheet(), spriteBatch, Position);
     }
     else
     {
         this.GetSprite.Draw(Texture2DStorage.GetDeathSpriteSheet(), spriteBatch, Position);
     }
 }