Exemple #1
0
 public Powerup Generate_Powerup(Vector2 position)
 {
     Powerup newPowerup = new Powerup(position, new Vector2(0, 3), Content.Load<Texture2D>("powerup1.png"));
     return newPowerup;
 }
Exemple #2
0
        public bool PowerupPlayerCollisionDetection(Powerup powerup)
        {
            foreach (Player player in Players)
            {
                float playerMinX = player.position.X;
                float playerMaxX = (player.position.X + player.texture.Bounds.Width);

                float playerMinY = player.position.Y;
                float playerMaxY = (player.position.Y + player.texture.Bounds.Height);

                float powerupMinY = powerup.position.Y;
                float powerupMaxY = (powerup.position.Y + powerup.texture.Bounds.Height);

                float powerupMinX = powerup.position.X;
                float powerupMaxX = (powerup.position.X + powerup.texture.Bounds.Width);

                float midpowerX = (powerupMinX + ((powerupMaxX - powerupMinX) / 2));
                float midpowerY = (powerupMinY + ((powerupMaxY - powerupMinY) / 2));

                if (midpowerX > playerMinX && midpowerX < playerMaxX)
                {
                    if (midpowerY > playerMinY && midpowerY < playerMaxY)
                    {
                        if (player.powerupcounter == 0)
                            player.powerupcounter++;
                        else if (player.powerupcounter == 1)
                            player.powerupcounter++;
                        else if (player.powerupcounter == 2)
                            player.powerupcounter++;
                        else if (player.powerupcounter == 3)
                            player.powerupcounter++;
                        else if (player.powerupcounter == 4)
                            player.powerupcounter++;
                        PowerupChecker();
                        return true;
                    }
                }
            }
            return false;
        }
Exemple #3
0
 public void AddPowerup(Powerup powerup)
 {
     _powerups.Add(powerup);
 }