public void Init(string mapname, Game1 game, GraphicsDeviceManager man, string layer, string obj)
 {
     parent       = game;
     g            = man;
     map          = Map.Load(Path.Combine(game.Content.RootDirectory, mapname), game.Content);
     cameraObject = map.ObjectGroups[layer].Objects[obj];
 }
Exemple #2
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            map         = Map.Load(Path.Combine(Content.RootDirectory, "center.tmx"), Content);
            map.ObjectGroups["4Events"].Objects["Spawn"].Texture = Content.Load <Texture2D>("sprite");
            viewportPosition = new Vector2(map.ObjectGroups["4Events"].Objects["Spawn"].X - 80, map.ObjectGroups["4Events"].Objects["Spawn"].Y - 80);

            // TODO: use this.Content to load your game content here
        }