public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.IsFullScreen = false; gameModel = new GameModel(); }
public GameView(GameModel model, ContentManager content, GraphicsDevice device) { this.model = model; this.content = content; this.device = device; lolTexture = content.Load<Texture2D>("haaaaaaas.png"); spriteBatch = new SpriteBatch(device); }