protected override void Initialize() { // TODO: Add your initialization logic here // set the background's initial position //_backgroundPosition = new Rectangle(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); score = 0; druid = new Druid(Content, "druid_right", new Vector2(50, 400)); druid.Active = true; penalty = new PenaltyObject(Content, "penalty_object", new Vector2(rand.Next(0, WINDOW_WIDTH - 13), rand.Next(0, WINDOW_HEIGHT - 13))); //penalty.Active = true; point = new PointObject(Content, "point_object", new Vector2(rand.Next(0, WINDOW_WIDTH - 13), rand.Next(0, WINDOW_HEIGHT - 13))); point.Active = true; IsMouseVisible = true; base.Initialize(); }