public RenderingEngine(BoardAbstract board) { this.camera = new MovingCamera(board, this.graphics, board); this.ownerBoard = board; board.addEntityToUpdater(camera); init(); }
public void paintOverlay(Graphics2D g2, MovingCamera cam) { cam.setColor(Color.GREEN); g2.setColor(Color.GREEN); g2.setFont(contextFont); g2.drawString("SPRITE OVERLAY", 500, 30); g2.setFont(defaultFont); g2.drawString("Active Sprites: " + activeSpriteCompositeList.size(), 500, 45); while (activeSpriteCompositeList.hasNext()) { ActiveGraphic graphic = activeSpriteCompositeList.get(); Shape relativeShape = graphic.composite.getGraphicRelativeBounds(0); camera.drawShapeInWorld(relativeShape, graphic.composite.getOwnerEntity().getPosition()); } }