private void button1_Click(object sender, EventArgs e) { if (button1.Text == "Combat") { des.Text = "The oni yells prepare to DIE! He swings at you with his giant club!"; button1.Text = ""; button2.Text = "Block"; button3.Text = "Dodge"; button4.Text = ""; } if (button1.Text == "Attack") { Random rnd = new Random(); int attack = rnd.Next(1, 10); int x = attack + strength; if (x > 7) { des.Text = "You hit the oni but he is Attacking you!"; button1.Text = ""; button2.Text = "Block"; button3.Text = "Dodge"; guard = guard - 3; if (guard <= 0) { bool r = false; win xd = new win(r); xd.Show(); Hide(); } } else { des.Text = "You missed and he is attacking you!"; button1.Text = ""; button2.Text = "Block"; button3.Text = "Dodge"; } } if (button1.Text == "Wolves") { des.Text = "The oni says wrong answer and prepare to DIE! He swings his giant club\n at you!"; button1.Text = ""; button2.Text = "Block"; button3.Text = "Dodge"; } }
private void button3_Click(object sender, EventArgs e) { if (button3.Text == "Dodge") { Random rnd = new Random(); int Dodge = rnd.Next(1, 10); int x = Dodge + agil; if (x < 6) { des.Text = "You weren't able to Dodge his attack and take three damage."; hel = hel - 3; Health.Text = "" + hel; if (hel <= 0) { Lose xd = new Lose(); xd.Show(); Hide(); } button1.Text = "Attack"; button2.Text = ""; button3.Text = ""; } else { des.Text = "You dodged his attack."; button1.Text = "Attack"; button2.Text = ""; button3.Text = ""; } } if (button3.Text == "Stars") { bool r = true; win xd = new win(r); xd.Show(); Hide(); } }