private LuaTable GenUIView(UIContainer container) { if (container == null) { return(null); } LuaTable table = XLuaManager.GetLuaEnv().NewTable(); table.Set <string, UIContainer>("container", container); table.Set <string, Transform>("transform", container.transform); for (int i = 0; i < container.names.Count; i++) { string name = container.names[i]; Component component = container.behaviours[i]; LuaTable compTable; if (component is UIContainer) { compTable = GenUIView(component as UIContainer); table.Set(name, compTable); } else { table.Set(name, component); } } return(table); }
public static LuaTable Load(string sceneName, Action loadCompleteCallback) { ResourceManager.Cleanup(); TargetScene = sceneName; LoadCompleteCallaback = loadCompleteCallback; IsLoading = true; SceneManager.LoadSceneAsync(SceneNames.LoadingScene).completed += LoadEmptyComplete; if (m_Operation == null) { m_Operation = XLuaManager.GetLuaEnv().NewTable(); } m_Operation.Set("IsDone", false); m_Operation.Set("process", 0); return(m_Operation); }