Exemple #1
0
        public static void DarkBasement()
        {
            if (HasVisit.basement)
            {
                Console.WriteLine(Label.BASEMENT);
            }
            else
            {
                Console.WriteLine(Desc.bd1);
            }
            String KeyIn  = Input.getInput();
            String Parsed = Input.Parser(KeyIn);

            if (KeyIn.Equals("turn on flashlight") || KeyIn.Equals("flashlight"))
            {
                UnderGround.LightBasement();
            }
            else if (Parsed.Equals("quit"))
            {
                RunStat.IsRunning = false;
            }
            else if (Parsed.Equals("has been"))
            {
                HasVisit.Print();
                DarkBasement();
            }
            else if (Parsed.Equals("inv"))
            {
                Inventory.ItemStatusPrint();
                DarkBasement();
            }
            else if (Parsed.Equals("back"))
            {
                Console.WriteLine(Desc.bdt);
                DarkBasement();
            }
            else if (Parsed.Equals("clr"))
            {
                Console.Clear();
                GC.Collect();
                DarkBasement();
            }
            else
            {
                Console.WriteLine("You look around confused");
                DarkBasement();
            }
        }
Exemple #2
0
        public static void Closet()
        {
            if (HasVisit.closet)
            {
                Console.WriteLine(Label.CL);
            }
            else
            {
                Console.WriteLine(Desc.c1);
            }
            HasVisit.closet = true;
            String KeyIn  = Input.getInput();
            String Parsed = Input.Parser(KeyIn);

            if (KeyIn.Equals("take flashlight") || KeyIn.Equals("flashlight") || KeyIn.Equals("take flash light"))
            {
                if (Inventory.FlareGunN1Taken)
                {
                    Console.WriteLine("There isn't a flare gun here to take!");
                }
                else
                {
                    Console.WriteLine("You take the flashlight");
                    Inventory.flashlight = true;
                    Closet();
                }
            }
            else if (KeyIn.Equals("take rug"))
            {
                Console.WriteLine("What do you expect me to do with this?! It's way too big to carry!");
                Closet();
            }
            else if (KeyIn.Equals("move rug"))
            {
                Console.WriteLine("You move the rug out of your way, revealing a trapdoor.");
                HasVisit.trapdoor = true;
                Closet();
            }
            else if (KeyIn.Equals("enter") && HasVisit.trapdoor)
            {
                UnderGround.DarkBasement();
            }
            else if (KeyIn.Equals("look") || KeyIn.Equals("look around"))
            {
                if (Inventory.flashlight)
                {
                    Console.WriteLine(Desc.c2);
                }
                else if (HasVisit.trapdoor)
                {
                    Console.WriteLine(Desc.c4);
                }
                else if (HasVisit.trapdoor && Inventory.flashlight)
                {
                    Console.WriteLine(Desc.c3);
                }
                else
                {
                    Console.WriteLine(Desc.c1);
                }
            }
            else if (Parsed.Equals("quit"))
            {
                RunStat.IsRunning = false;
            }
            else if (Parsed.Equals("has been"))
            {
                HasVisit.Print();
                Closet();
            }
            else if (Parsed.Equals("inv"))
            {
                Inventory.ItemStatusPrint();
                Closet();
            }
            else if (Parsed.Equals("back"))
            {
                Bedroom();
            }
            else if (Parsed.Equals("clr"))
            {
                Console.Clear();
                GC.Collect();
                Closet();
            }
            else
            {
                Console.WriteLine("You look around confused.");
                Closet();
            }
        }