public void ShowShape() { second -= step; if (second < min) { second = min; } TimerData timerData = new TimerData(); timerData.second = second; timer.SetData(timerData); levels.NextLevel(objectsGame); mouse.SetData(levels.GetDataShape()); }
public void SetData(TimerData timerData) { timer = timerData; timer.isTime = true; OutText(); }