Exemple #1
0
 public GameState()
 {
     TileMap    = new TileMap(10, 10);
     Workers    = new List <Worker>();
     Focus      = new Focus();
     TimeSystem = new TimeSystem();
 }
Exemple #2
0
 public override void InitializeComponent()
 {
     m_TimeSystem = Game.WorldController.Instance.MainState.TimeSystem;
 }