public override bool update(TableManager table, THHCard.DamageEventArg eventArg) { if (_animList == null) { _animList = new List <AnimAnim>(); foreach (var card in eventArg.infoDic.Keys) { if (table.tryGetServant(card, out var servant)) { servant.DamageText.text = "-" + eventArg.value; servant.HpTextPropNumber.asText.text = eventArg.infoDic[card].currentLife.ToString(); servant.onDamage.invokeBeforeAnim(); _animList.Add(new AnimAnim(servant.animator, servant.onDamage.animName)); } else if (table.tryGetMaster(card, out Master master)) { master.DamageText.text = "-" + eventArg.value; master.LifePropNumber.asText.text = eventArg.infoDic[card].currentLife.ToString(); master.onDamage.invokeBeforeAnim(); _animList.Add(new AnimAnim(master.animator, master.onDamage.animName)); } else if (table.tryGetItem(card, out var item)) { item.DurabilityPropNumber.asText.text = eventArg.infoDic[card].currentLife.ToString(); item.onLifeDown.invokeBeforeAnim(); _animList.Add(new AnimAnim(item.animator, item.onLifeDown.animName)); } } } bool isAllAnimDone = true; foreach (var anim in _animList) { if (!anim.update(table)) { isAllAnimDone = false; } } if (!isAllAnimDone) { return(false); } foreach (var card in eventArg.infoDic.Keys) { if (table.tryGetServant(card, out var servant)) { servant.onDamage.afterAnim.Invoke(); } else if (table.tryGetMaster(card, out Master master)) { master.onDamage.afterAnim.Invoke(); } else if (table.tryGetItem(card, out var item)) { item.onLifeDown.afterAnim.Invoke(); } } return(true); }
/// <summary> /// 每一帧调用 /// </summary> /// <param name="table">游戏桌面UI管理器</param> /// <param name="eventArg">死亡事件</param> /// <returns></returns> public override bool update(TableManager table, THHCard.DeathEventArg eventArg) { if (_animList == null) { _animList = new List <AnimAnim>(); foreach (var card in eventArg.infoDic.Keys) //列举所有死亡的信息 { if (table.tryGetServant(card, out var servant)) //尝试获取死亡的随从的随从UI { servant.onDeath.beforeAnim.Invoke(); _animList.Add(new AnimAnim(servant.animator, servant.onDeath.animName)); //table.ui.SelfFieldList.removeItem(servant);//从自己的场上移除随从UI //table.ui.EnemyFieldList.removeItem(servant);//从敌人的场上移除随从UI } else if (table.tryGetServant(card, out var master)) { master.onDeath.beforeAnim.Invoke(); _animList.Add(new AnimAnim(master.animator, master.onDeath.animName)); } else if (table.tryGetItem(card, out var item)) { item.onDestroy.beforeAnim.Invoke(); _animList.Add(new AnimAnim(item.animator, item.onDestroy.animName)); } } } bool isAllAnimDone = true; foreach (var anim in _animList) { if (!anim.update(table)) { isAllAnimDone = false; } } if (!isAllAnimDone) { return(false); } foreach (var card in eventArg.infoDic.Keys) //列举所有死亡的信息 { if (table.tryGetServant(card, out var servant)) //尝试获取死亡的随从的随从UI { servant.onDeath.afterAnim.Invoke(); table.ui.SelfFieldList.removeItem(servant); //从自己的场上移除随从UI table.ui.EnemyFieldList.removeItem(servant); //从敌人的场上移除随从UI } else if (table.tryGetMaster(card, out var master)) { master.onDeath.afterAnim.Invoke(); } else if (table.tryGetItem(card, out var item)) { item.onDestroy.afterAnim.Invoke(); } } return(true); }