public void AddSymbolDefine(string symbolName, SymbolType type, int buffer) { if (_symbolDefineList == null) { _symbolDefineList = new List <SymbolDefine>(); } var define = new SymbolDefine(); define.symbolName = symbolName; define.type = type; var path = string.Empty; if (type == SymbolType.Blank) { path = "games/common/prefabs/EM"; } else { path = "games/" + ConvertUtil.ToDigit(RelativeSlotConfig.ID) + "/prefabs/symbols/" + symbolName; } define.prefab = Resources.Load <Symbol>(path); define.buffer = buffer; _symbolDefineList.Add(define); }
public static bool IsScatter(SymbolDefine symbolDefine) { return(IsScatter(symbolDefine.type)); }