public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemAnimatedTextures = base.Project.FindSubsystem <SubsystemAnimatedTextures>(throwOnError: true); m_subsystemSky = base.Project.FindSubsystem <SubsystemSky>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); m_shader = ContentManager.Get <Shader>("Shaders/Highlight"); }
public TerrainRenderer(SubsystemTerrain subsystemTerrain) { m_subsystemTerrain = subsystemTerrain; m_subsystemSky = subsystemTerrain.Project.FindSubsystem <SubsystemSky>(throwOnError: true); m_subsystemAnimatedTextures = subsystemTerrain.SubsystemAnimatedTextures; m_opaqueShader = ContentManager.Get <Shader>("Shaders/Opaque"); m_alphaTestedShader = ContentManager.Get <Shader>("Shaders/AlphaTested"); m_transparentShader = ContentManager.Get <Shader>("Shaders/Transparent"); Display.DeviceReset += Display_DeviceReset; }
public override void Load(ValuesDictionary valuesDictionary) { m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemSky = base.Project.FindSubsystem <SubsystemSky>(throwOnError: true); m_subsystemAnimatedTextures = base.Project.FindSubsystem <SubsystemAnimatedTextures>(throwOnError: true); m_shader = ContentManager.Get <Shader>("Shaders/AlphaTested"); foreach (ValuesDictionary value9 in valuesDictionary.GetValue <ValuesDictionary>("MovingBlockSets").Values) { Vector3 value = value9.GetValue <Vector3>("Position"); Vector3 value2 = value9.GetValue <Vector3>("TargetPosition"); float value3 = value9.GetValue <float>("Speed"); float value4 = value9.GetValue <float>("Acceleration"); float value5 = value9.GetValue <float>("Drag"); Vector2 value6 = value9.GetValue("Smoothness", Vector2.Zero); string value7 = value9.GetValue <string>("Id", null); object value8 = value9.GetValue <object>("Tag", null); List <MovingBlock> list = new List <MovingBlock>(); string[] array = value9.GetValue <string>("Blocks").Split(new char[1] { ';' }, StringSplitOptions.RemoveEmptyEntries); foreach (string obj2 in array) { MovingBlock item = default(MovingBlock); string[] array2 = obj2.Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries); item.Value = HumanReadableConverter.ConvertFromString <int>(array2[0]); item.Offset.X = HumanReadableConverter.ConvertFromString <int>(array2[1]); item.Offset.Y = HumanReadableConverter.ConvertFromString <int>(array2[2]); item.Offset.Z = HumanReadableConverter.ConvertFromString <int>(array2[3]); list.Add(item); } AddMovingBlockSet(value, value2, value3, value4, value5, value6, list, value7, value8, testCollision: false); } }