static public int get_clipLength(IntPtr l) { try { Game.StateClipPair self = (Game.StateClipPair)checkSelf(l); pushValue(l, self.clipLength); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { Game.StateClipPair o; o = new Game.StateClipPair(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_clipLength(IntPtr l) { try { Game.StateClipPair self = (Game.StateClipPair)checkSelf(l); System.Single v; checkType(l, 2, out v); self.clipLength = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_stateName(IntPtr l) { try { Game.StateClipPair self = (Game.StateClipPair)checkSelf(l); System.String v; checkType(l, 2, out v); self.stateName = v; return(0); } catch (Exception e) { return(error(l, e)); } }
public StateClipPair findClip(string clipName) { #if UNITY_EDITOR if (LBootApp.Running) { return(null); } StateClipPair pair = null; dict.TryGetValue(clipName, out pair); return(pair); #endif return(null); }
public void Populate() { if (LBootApp.Running) { return; } var animator = GetComponent <Animator>(); if (animator == null) { return; } if (animator.runtimeAnimatorController == null) { return; } var stateClipList = new List <StateClipPair>(); // if (this.gameObject) // { // LogUtil.Debug("Populate animator " + this.gameObject.name); // } // else // { // LogUtil.Debug("Populate animator unknown"); // } var controller = animator.runtimeAnimatorController; var editorAnimatorController = controller as UnityEditor.Animations.AnimatorController; if (editorAnimatorController.layers.Length == 0) { return; } var layer = editorAnimatorController.layers.ElementAt(0); var sm = layer.stateMachine; int i = 0; foreach (var child in sm.states) { var pair = new StateClipPair(); var state = child.state; var motion = state.motion; if (motion != null) { // AnimationClip clip = null; // foreach (var clip2 in editorAnimatorController.animationClips) // { // if (clip2.name == motion.name) // { // clip = clip2; // } // } var clip = motion as AnimationClip; pair.stateName = state.name; pair.clipName = clip.name; pair.clipLength = clip.length; pair.clipFrameRate = clip.frameRate; stateClipList.Add(pair); i++; } } this.stateClipPairs = stateClipList.ToArray(); }