Exemple #1
0
        public static void SetSprite(Image image, string name)
        {
            DataSprite data = DataManager.Instance.Load <DataSprite>();

            AtlasInformation information = data.GetAtlas(name);

            if (information == null)
            {
                return;
            }

            if (atlases.ContainsKey(information.name))
            {
                if (atlases[information.name] != null)
                {
                    SetSprite(image, atlases[information.name].GetSprite(name));
                }
            }
            else
            {
                ResourceManager.LoadAsync <SpriteAtlas>(information.path, (atlas) =>
                {
                    if (atlas != null)
                    {
                        SetSprite(image, atlas.GetSprite(name));
                    }
                    Add(information.name, atlas);
                });
            }
        }
Exemple #2
0
        public static void SetSprite(RawImage image, string name)
        {
            DataSprite data = DataManager.Instance.Load <DataSprite>();

            TextureInformation information = data.GetTexture2D(name);

            if (information == null)
            {
                return;
            }

            if (textures.ContainsKey(information.name))
            {
                if (textures[information.name] != null)
                {
                    SetSprite(image, textures[information.name]);
                }
            }
            else
            {
                ResourceManager.LoadAsync <Texture2D>(information.path, (texture) =>
                {
                    if (texture != null)
                    {
                        SetSprite(image, texture);
                    }
                    Add(information.name, texture);
                });
            }
        }
Exemple #3
0
        public static void SetSprite(SpriteRenderer renderer, string name)
        {
            DataSprite data = DataManager.Instance.Load <DataSprite>();

            SpriteInformation information = data.GetSprite(name);

            if (information == null)
            {
                return;
            }

            if (sprites.ContainsKey(information.name))
            {
                if (sprites[information.name] != null)
                {
                    SetSprite(renderer, sprites[information.name]);
                }
            }
            else
            {
                ResourceManager.LoadAsync <Sprite>(information.path, (sprite) =>
                {
                    if (sprite != null)
                    {
                        SetSprite(renderer, sprite);
                    }
                    Add(information.name, sprite);
                });
            }
        }