protected void End() { m_cRemoteTree.Clear(); StopMove(); //回收远程 BattleScene.Instance.DestroyRemote(this); }
public void SaveRemoteTree(int configId, RemoteTree remoteTree) { Queue <RemoteTree> queue = null; if (!m_dicPool.TryGetValue(configId, out queue)) { queue = new Queue <RemoteTree>(); m_dicPool.Add(configId, queue); } remoteTree.Clear(); queue.Enqueue(remoteTree); }