public static PreBattleStateController Register() { PreBattleStateController retV = new PreBattleStateController (); StateController.Register (GameState.PreBattle, retV, true); retV.AddTransition ((uint)GameState.Battle, GameState.Battle); return retV; }
public static PreBattleStateController Register() { PreBattleStateController retV = new PreBattleStateController(); StateController.Register(GameState.PreBattle, retV, true); retV.AddTransition((uint)GameState.Battle, GameState.Battle); return(retV); }
void StatesInit() { PreProcessStateController.Register(); InitStateController.Register(); LoginStateController.Register(); NoticeStateController.Register(); MainMenuStateController.Register(); PreBattleStateController.Register(); BattleStateController.Register(); PostBattleStateController.Register(); InTransitionStateController.Register(); CriticalErrorStateController.Register(); ExitFinalizeStateController.Register(); }