private void Awake() { gameController = Finder.GameController; pointGainedEventChannel = Finder.PointGainedEventChannel; mover = GetComponent <TranslateMover>(); sensor = GetComponentInChildren <Sensor>(); }
private void Awake() { playerDeathEventChannel = Finder.PlayerDeathEventChannel; pointGainedEventChannel = Finder.PointGainedEventChannel; score = 0; }
private void Awake() { pointGainedEventChannel = Finder.PointGainedEventChannel; audioSource = gameObject.AddComponent <AudioSource>(); }