/// <summary>
 /// Обнулить переменные игрока
 /// </summary>
 public void Decreaser()
 {
     if (_attackedObject != null)
     {
         PlayerAbstract _pA = _attackedObject.GetComponent <PlayerAbstract>();
         _pA.ClearPoint(_point);
         _pA.DecreaseCountOfTurrelFighters(gameObject);
         _pA.ToMoveBack();
         _pA.ChangeCanToNull();
         _pA.ChangeEnemy(); // changing enemy, if it haves
     }
 }
Exemple #2
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 public void setInstantedPlayer(PlayerAbstract playerHelper)
 {
     instantedPlayer = playerHelper;
 }