/// <summary> /// Обнулить переменные игрока /// </summary> public void Decreaser() { if (_attackedObject != null) { PlayerAbstract _pA = _attackedObject.GetComponent <PlayerAbstract>(); _pA.ClearPoint(_point); _pA.DecreaseCountOfTurrelFighters(gameObject); _pA.ToMoveBack(); _pA.ChangeCanToNull(); _pA.ChangeEnemy(); // changing enemy, if it haves } }
public void setInstantedPlayer(PlayerAbstract playerHelper) { instantedPlayer = playerHelper; }