public override void Initialize(float speed, float damage, float lifetime, Vector3 position, Vector3 direction, Parts parent)
 {
     base.Initialize(speed, damage, lifetime, position, direction, parent);
     this.Speed = speed;
     this.Damage = damage;
     this.LifeTime = lifetime;
     tf.position = position;
     tf.rotation = Quaternion.FromToRotation(Vector3.forward, direction);
     tf.Rotate(new Vector3(-90, 0, 0));
     this.Direction = direction;
 }
 public override void Initialize(float speed, float damage, float lifetime, Vector3 position, Vector3 direction, Parts parent)
 {
     base.Initialize(speed, damage, lifetime, position, direction, parent);
     Speed = speed;
     Damage = damage;
     LifeTime = lifetime;
     tf.position = position;
     Direction = direction;
     collider = GetComponent<SphereCollider>();
     particletf = tf.FindChild("Particle System").transform;
     particle = particletf.GetComponent<ParticleSystem>();
 }
        public override void Initialize(float speed, float damage, float lifetime, Vector3 position, Vector3 direction, Parts parent)
        {
            base.Initialize(speed, damage, lifetime, position, direction, parent);
            this.Speed = speed;

            this.Damage = damage;
            this.LifeTime = lifetime;
            tf.position = position;
            //tf.rotation = Quaternion.FromToRotation(Vector3.forward, Direction);
            tf.rotation = parent.transform.rotation;
            this.Direction = direction;
            ps.emissionRate = this.Speed * 200 > 2000 ? 2000 : this.Speed * 200;
            relativeSpeed = this.Speed - parent.Parent.GetComponent<PlayerController>().Speed;
        }
Exemple #4
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 public override void Initialize(float speed, float damage, float lifetime, Vector3 position, Vector3 Direction, Parts parent)
 {
     base.Initialize(speed, damage, lifetime, position, Direction, parent);
 }