public async Task ShowStartMenu(bool gameOver) { var cache = Application.ResourceCache; bigAircraft = Node.CreateChild(); var model = bigAircraft.CreateComponent <StaticModel>(); if (gameOver) { model.Model = cache.GetModel(Assets.Models.Enemy1); model.SetMaterial(cache.GetMaterial(Assets.Materials.Enemy1).Clone("")); bigAircraft.SetScale(0.3f); bigAircraft.Rotate(new Quaternion(180, 90, 20), TransformSpace.Local); } else { model.Model = cache.GetModel(Assets.Models.Player); model.SetMaterial(cache.GetMaterial(Assets.Materials.Player).Clone("")); bigAircraft.SetScale(1f); bigAircraft.Rotate(new Quaternion(0, 40, -50), TransformSpace.Local); } bigAircraft.Position = new Vector3(10, 2, 10); bigAircraft.RunActions(new RepeatForever(new Sequence(new RotateBy(1f, 0f, 0f, 5f), new RotateBy(1f, 0f, 0f, -5f)))); //TODO: rotor should be defined in the model + animation rotor = bigAircraft.CreateChild(); var rotorModel = rotor.CreateComponent <Box>(); rotorModel.Color = Color.White; rotor.Scale = new Vector3(0.1f, 1.5f, 0.1f); rotor.Position = new Vector3(0, 0, -1.3f); var rotorAction = new RepeatForever(new RotateBy(1f, 0, 0, 360f * 6)); //RPM rotor.RunActions(rotorAction); menuLight = bigAircraft.CreateChild(); menuLight.Position = new Vector3(-3, 6, 2); menuLight.AddComponent(new Light { LightType = LightType.Point, Brightness = 0.3f }); await bigAircraft.RunActionsAsync(new EaseIn(new MoveBy(1f, new Vector3(-10, -2, -10)), 2)); textBlock = new Text(); textBlock.HorizontalAlignment = HorizontalAlignment.Center; textBlock.VerticalAlignment = VerticalAlignment.Bottom; textBlock.Value = gameOver ? "GAME OVER" : "TAP TO START"; textBlock.SetFont(cache.GetFont(Assets.Fonts.Font), Application.Graphics.Width / 15); Application.UI.Root.AddChild(textBlock); menuTaskSource = new TaskCompletionSource <bool>(); finished = false; await menuTaskSource.Task; }
Node CreateTile(int index) { var cache = Application.ResourceCache; Node tile = Node.CreateChild(); var planeNode = tile.CreateChild(); planeNode.Scale = new Vector3(BackgroundScale, 0.0001f, BackgroundScale); var planeObject = planeNode.CreateComponent <StaticModel>(); planeObject.Model = cache.GetModel(Assets.Models.Plane); planeObject.SetMaterial(cache.GetMaterial(Assets.Materials.Grass)); // area for trees: var sizeZ = BackgroundScale / 2.1f; var sizeX = BackgroundScale / 3.8f; Node treeNode = tile.CreateChild(); treeNode.Rotate(new Quaternion(0, RandomHelper.NextRandom(0, 5) * 90, 0), TransformSpace.Local); treeNode.Scale = new Vector3(0.3f, 0.4f, 0.3f); var treeGroup = treeNode.CreateComponent <StaticModel>(); treeGroup.Model = cache.GetModel(Assets.Models.Tree); treeGroup.SetMaterial(cache.GetMaterial(Assets.Materials.Pyramid)); for (float i = -sizeX; i < sizeX; i += 3.2f) { for (float j = -sizeZ; j < sizeZ; j += 3.2f) { var clonedTreeNode = treeNode.Clone(CreateMode.Local); clonedTreeNode.Position = new Vector3(i + RandomHelper.NextRandom(-0.3f, 0.3f), 0, j); } } treeNode.Remove(); tile.Rotate(new Quaternion(270 + BackgroundRotationX, 0, 0), TransformSpace.Local); tile.RotateAround(new Vector3(0, 0, 0), new Quaternion(0, BackgroundRotationY, 0), TransformSpace.Local); var tilePosX = BackgroundScale * (float)Math.Sin(MathHelper.DegreesToRadians(90 - BackgroundRotationX)); var tilePosY = BackgroundScale * (float)Math.Sin(MathHelper.DegreesToRadians(BackgroundRotationX)); tile.Position = new Vector3(0, (tilePosX + 0.01f) * index, tilePosY * index + FlightHeight); return(tile); }