Exemple #1
0
        void Test_P2P()
        {
            SteamP2P.SetOnP2PSessionRequest(OnP2PSessionRequest);
            SteamP2P.SetOnP2PSessionConnectFail(OnP2PSessionConnectFail);

            while (true)
            {
                //Networking.SendString(new SteamPlayer(SteamCore.PlayerId()), "Hello");
                Networking.SendString(new SteamPlayer(76561198060676433), "Hello to 76561198060676433");
                Networking.SendString(new SteamPlayer(76561198201081585), "Hello to 76561198201081585");

                var bytes = File.ReadAllBytes("Content/Maps/Beset.m3n");
                var s     = new MessageGameState(0, bytes).MakeFullMessage().ToString();
                s = s.Substring(0, 100);
                Networking.SendString(new SteamPlayer(76561198060676433), s);

                while (SteamP2P.MessageAvailable())
                {
                    var msg = Networking.ReceiveString();
                    Console.WriteLine("got message! {0}", msg);
                }
            }
        }
Exemple #2
0
        public static Message Parse(string s)
        {
            var Type    = Pop <MessageType>(ref s);
            var message = new Message(Type);

            switch (message.Type)
            {
            case MessageType.PlayerAction: message.Inner = MessagePlayerAction.Parse(s); break;

            case MessageType.PlayerActionAck: message.Inner = MessagePlayerActionAck.Parse(s); break;

            case MessageType.Bookend: message.Inner = MessageBookend.Parse(s); break;

            case MessageType.GameState: message.Inner = MessageGameState.Parse(s); break;

            case MessageType.StartingStep: message.Inner = MessageStartingStep.Parse(s); break;

            case MessageType.Hash: message.Inner = MessageHash.Parse(s); break;

            case MessageType.StringHash: message.Inner = MessageStringHash.Parse(s); break;
            }

            return(message);
        }